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I'm working with 3d manips of the game World of Warcraft, though for some reason when I render the new shoulder designs from the newest expansions they turn out different from what they look in Max.
I will attach pictures in links to illustrate. Hope you know what the problem is! I'm confused :<
read 349 times
12/21/2011 5:53:28 AM (last edit: 12/21/2011 5:53:28 AM)
looks like specularity to me
read 345 times
12/21/2011 6:17:59 AM (last edit: 12/21/2011 6:17:59 AM)
Could it be the gamma settings in your preferences?
read 342 times
12/21/2011 6:28:43 AM (last edit: 12/21/2011 6:28:43 AM)
I'd first test out the material by taking the specularity down to 0, self illumination up to 100 and doing a render with no lights. make sure the textures are looking fine before continuing.
He who says it cannot be done is interrupting the man doing it.
read 339 times
12/21/2011 6:47:57 AM (last edit: 12/21/2011 6:47:57 AM)
I assume all these are applied directly to the skin maps? Or? I dun get why they turn out like that
read 325 times
12/21/2011 2:08:33 PM (last edit: 12/21/2011 2:08:33 PM)
Tried the specularity and stuff, and I also tried rendering the shoulders with other maps, at those
tries the skin looks normal so I suppose its something with the tga file or something.. Not sure what
cause it to look like that, it looks fine both in studio max and in a basic photo opening program.
read 322 times
12/21/2011 2:23:15 PM (last edit: 12/21/2011 2:23:57 PM)
What does it look like without your self-illum map applied?
"I flew over Egypt once"
read 300 times
12/22/2011 6:41:42 PM (last edit: 12/22/2011 6:41:42 PM)
Looks the same, no change to the render. I'm not sure whats the matter with it!
read 268 times
12/23/2011 4:02:32 AM (last edit: 12/23/2011 4:02:32 AM)
On the Diffuse Color, in the Bitmap Parameters section, under the Alpha Source section, try selecting None (Opaque).
read 266 times
12/23/2011 4:25:40 AM (last edit: 12/23/2011 4:25:40 AM)
That did it! Thanks a bunch Krogoth <3
read 253 times
12/24/2011 1:53:57 AM (last edit: 12/24/2011 1:53:57 AM)
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