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Render images one after another automatically?
show user profile  altinnovation
Hi, is there a way for 3ds max to render stills from multiple cameras one after another? The reason for that is because my render times are very long, and I want to be able to set me pc to render all the angles I want without me being present at the computer.

Is there a way where I can set up all my cameras and let the pc render all of it?

read 492 times
1/12/2009 4:17:22 PM (last edit: 1/12/2009 4:17:22 PM)
show user profile  Kajico
only way I can think of, is if you save separate scene files directed at which camera to render, enable backburner server and submit each scene file to backburner. That way as soon as one scene file is done rendering it will go onto the next one until each scene file has been rendered.

(\/) (°,,,°) (\/) Woop woop woop!

read 485 times
1/12/2009 4:24:28 PM (last edit: 1/12/2009 4:24:28 PM)
show user profile  Sypher-5
F1 "Batch Render"
Signature Pending Redesign

read 484 times
1/12/2009 4:24:32 PM (last edit: 1/12/2009 4:24:32 PM)
show user profile  Dub.
a quick and dirty trick is to make a new camera then with animate on, go through the timeline snapping to a different camera for each frame.

Then just render an animation sequence.

you can also animate the FOV if you need to.

read 459 times
1/12/2009 7:35:20 PM (last edit: 1/12/2009 7:35:20 PM)
show user profile  Boing
batch render is designed specifically to to this, just add cameras, give them save locations and file names and apply any scene presets you may want then tick network render and hit the big button.
read 437 times
1/13/2009 3:45:51 AM (last edit: 1/13/2009 3:45:51 AM)
show user profile  Chris123643
you will love batch render when you find it (right after you read your replies) i know i did... use batch render for different camaras in the same scene, also if you have two different max files you want both rendered overnight you can use backburner. Both great if you have been struggling without them.

read 430 times
1/13/2009 3:51:58 AM (last edit: 1/13/2009 3:51:58 AM)
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