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render for Nintendo 3DS?
show user profile  ralp99
ahhh gool ole Maxforums. There was a time in my life, several years ago, when I would spend hours and hours on this site every day. And now I am just an uninteresting bozo who seldom tools around with max anymore :(

Anyway I recently got my hands on a Nintendo 3DS and am curious i anyone has a clue of the simplest method to go from a scene in max to a 3D-displaying video on the device. From the little I've read I am sure it can be done without huge hassle, although I suspect it's one of those things that going in blind I would probably spend a good chunk of the day trying to figure that out. Has anyone got (or seen) a solid pipeline for such a thing yet? Unfortunately googling "3ds max nintendo 3DS" doesn't really generate much helpfulness..

-r






read 329 times
2/18/2012 5:24:24 AM (last edit: 2/18/2012 5:24:24 AM)
show user profile  Nik Clark
You would have to find somebody that was working on a homebrew model viewer on the 3ds. You'd also need an r4 card to run unsigned code, to run the homebrew code.

I think you should find a 3ds homebrew forum, like this one:http://gbatemp.net/forum/201-3ds-hacking-homebrew/





read 304 times
2/18/2012 3:10:26 PM (last edit: 2/18/2012 3:10:26 PM)
show user profile  jareu
there's definately a method for this. I used to write software for the PSP for fun, and the workflow was basically writing scripts in an editor, compiling them, loading them onto a specific folder on a memory card and then running them on the PSP. There was nothing really too fancy and I don't imagine nintendo would be much different. Then again I could be horribly wrong.

I'll look into this myself, and if I have any success or find a way to point you in the right direction, I'll let ya know



He who says it cannot be done is interrupting the man doing it.

read 301 times
2/18/2012 3:43:37 PM (last edit: 2/18/2012 3:43:37 PM)
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