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render farms
show user profile  zeefusion
Having never used a render farm this is something I have never understood. They calculate the cost of rendering using your own PC specification. So if you have a crap PC the costs would be higher. Whats stopping you from saying you have the best processor? Do they require proof or something?

I just looked at this as well http://www.renderflow.com/?gclid=CIizzJS_2LICFQVf3godjloANQ#!buy-and-sell/c194u. An example states that 600 frames would cost only 83,20 euros. That is cheap no? Last time I looked at this I had seen costs in the thousands.
read 799 times
9/28/2012 4:44:00 PM (last edit: 9/28/2012 4:44:22 PM)
show user profile  Dr. Jim
They can estimate the costs using your PC spec to give YOU an idea what it will cost. Thats not a bindng quote,...and NO: If you have a crap PC you will see the biggest savings.....
SO lie if you want,....won't change a thing regarding your bill.

On a side note,...I have used variious farms of the years and the one I will ONLY use is RebusFarm.
Its MAX integration software is fantastic. Pretty much just 'render'....the software handles everything else.
I love it,...as I can simply never feel held back by a huge scene.....just add some $ in the budget for it....


read 788 times
9/28/2012 4:47:40 PM (last edit: 9/28/2012 4:47:40 PM)
show user profile  Michael Torus
It took me ages to warm up to this concept too. The calculator is very misleading - douchie tactics just piss customers off. However, the shear number of render slaves (cores) you can access is awesome when you need it RFN and is extremely convenient.

An in-house hardware solution just cannot compete on price. Also, the storage, maintenance, support, energy etc is gone. One benefit is I can heat my basement in the winter to sauna levels! heh heh.

BTW - they do have their drawbacks.

I'm trying to virtualize my own cloud service. I'll share all the info when I figure it out.

M
read 773 times
9/28/2012 6:10:05 PM (last edit: 9/28/2012 6:10:05 PM)
show user profile  Michael Torus
Exactly Dr - the estimate calculator is what it's worth to you. The actual bill is what it's worth to them. Totally misleading!
read 661 times
10/24/2012 8:56:25 PM (last edit: 10/24/2012 8:56:25 PM)
show user profile  STRAT
seconds REBUS

easy to use and great support. cheaper than most too (if you're on your game that is)





SJLEWORTHY.COM











read 639 times
10/25/2012 3:18:20 PM (last edit: 10/25/2012 3:18:20 PM)
show user profile  digital3ds
"if you're on your game"

Is it safe to assume that you need to have all your problems sorted before the render, i.e. if you send work off to RebusFarm and it comes back with fG flickering or disp map issues or w/e than you're shit outta luck, shoulda sorted it out before? Or is there some type of grace period to resubmit x# of frames or anything like that (doubting, but that'd be nice)
- Mike Sawicki




read 620 times
10/26/2012 10:48:45 PM (last edit: 10/26/2012 10:48:45 PM)
show user profile  STRAT
Rebus management are most gracious, but generally render errors up there are end user neglects or accidental over-looks. Rare is it a technical issue. But as i say, management are very good usually. Personally i have my own check list at hand to make sure i dont forget anything.





SJLEWORTHY.COM











read 614 times
10/26/2012 11:06:10 PM (last edit: 10/26/2012 11:07:12 PM)
show user profile  ScotlandDave
The project i`m working on just now ( technical animation ) consists of around forty-something shots at somewhere in the region of ten minutes in total ( say around 15 thousand frames ) and what i`d say in my experience is - as above, nail it first time you render - but also bear in mind that nailing it first time is just not going to happen :)

I really need to brush up on what`s available farm wise as have used the same one past couple times where needed. Not keen on the idea of paying per-frame though would much rather a time allocation if not stupidly expensive as frame render times tend to vary..


Website | Blog | Contact | Vimeo

read 608 times
10/26/2012 11:25:31 PM (last edit: 10/26/2012 11:25:31 PM)
show user profile  digital3ds
ive been debating on whether building a farm would be better than using an online farm, but its starting to sound like rebus is the way to go
- Mike Sawicki




read 581 times
10/27/2012 5:15:18 AM (last edit: 10/27/2012 5:15:18 AM)
show user profile  killerbee2
I charge my clients the same price as rebus farm to use my own rendernodes at home.
If they want it done even faster I can always use rebus extra power without shooting myself in the foot.




read 568 times
10/27/2012 9:51:09 PM (last edit: 10/27/2012 9:51:09 PM)
show user profile  Dr. Jim
2bd Rebus management.....they are really cool,....and when I have needed them, they respond to email in like 1 minute.....personable cool guys too....actually want to help you.

With that said.....if you burn through3 hours of rendertime and forget to set your FG settings properly....well thats kinda your fault.
There software though does a really, really good job of 'checking stuff'....for you...

btw - When KB is not at home...I sometimes sneak in and play with his rendernodes.....shhhhh
read 560 times
10/28/2012 1:35:06 AM (last edit: 10/28/2012 1:35:06 AM)
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