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render farm issue
show user profile  digital3ds
The render farm manager is muster 6. Maya and AE work fine with it, but when I try to do a net render with Max it renders my scene in chunks. For example, if I have 100 frames and set Max to render the active time segment of all frames, Muster 6 is rendering like this:
frame0000 - frame 0003, frame 0010 - frame 0013, frame 0023 - frame0026 and so on.

This happens when the packet size is set to 4. If i set the packet size to 8, it does the same thing but from frame0000 - frame0007, frame0020 - 0027 etc. Nobody here seems to know whats going on.

The only time I got it to render every frame was when I set the packet size to = the number of frames, but it was with a simple cube rotation for testing. Does this mean (packet size = 100((# of frames)) is only sending the job to one computer? I'm so feking tired of this problem, it's been like this for months now.

Does anyone have any idea on whats happening, or any suggestions to how to resolve it?

-edit- Even tho im using this muster 6 interface, is backburner still involved in any way?
- Mike Sawicki

read 305 times
1/21/2012 11:17:56 PM (last edit: 1/21/2012 11:18:49 PM)
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