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relative position to polygon
show user profile  scott_88
I am in the middle of a model and am trying to give a complex object thickness border around it, for this I need to move all selected pollys out in X&Z axis an equal amount.

Its the same as extrude by local poly but only in teh X & Z and NOT the Y axis though.

if it helps here is a vid of the problem I made http://www.youtube.com/watch?v=IPnE7P-ZYeY

read 341 times
8/24/2009 5:52:20 PM (last edit: 8/24/2009 5:52:20 PM)
show user profile  K-tonne
maybe the shell modifier would do the trick

Website and Portfolio

read 337 times
8/24/2009 6:00:25 PM (last edit: 8/24/2009 6:00:25 PM)
show user profile  scott_88
thanks, that has been suggestiond on the youtube comments, it is something I tried but it gives the same result as the extrude by local poly tool.

If someone wants the model aswel i am more than happy to upload the part im stuck on. (im new to this site)

*Edit*
it may just work, moving the virtical edges back into place it may give an even thickenss, I tried this with extrude by poly but that gave un even thickenss, quick test seems to show its pushing it out evenly.
read 331 times
8/24/2009 6:14:54 PM (last edit: 8/24/2009 6:18:50 PM)
show user profile  K-tonne
i think if you detach the elements it should work more evenly

Website and Portfolio

read 327 times
8/24/2009 6:22:39 PM (last edit: 8/24/2009 6:22:39 PM)
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