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Reflection Exclusion in V-Ray?
NEW PROBLEM! wewt.
Hey guys! Just wondering if anyone knows of a way to exclude an object from another objects reflection while maintaining the reflection of everything else in V-Ray without the use of post? (Running Maya 2011)
read 1845 times
2/23/2011 12:17:07 AM (last edit: 4/19/2011 7:05:31 PM)
Ask Vlado - people have been asking for this for ages.
read 1825 times
2/23/2011 12:35:57 AM (last edit: 2/23/2011 12:35:57 AM)
Yeah. I'd love to have different reflection channels or something similar.
read 1814 times
2/23/2011 1:15:09 AM (last edit: 2/23/2011 1:15:09 AM)
Why is the backface still showing in refraction? =\
(Vray 1.5 Maya 2011)
read 1670 times
4/19/2011 7:03:13 PM (last edit: 4/19/2011 7:03:37 PM)
Any thoughts? Bueller? Bueller?
read 1637 times
4/20/2011 6:56:13 PM (last edit: 4/20/2011 6:56:39 PM)
(btw, i fucking love that watch. i'm going to have to make a visit back up soon enough and pick up like 10 more pairs of eye wear)
read 1625 times
4/20/2011 7:34:47 PM (last edit: 4/20/2011 7:34:47 PM)
Nice! This is just a minor problem that we can work around, but I'd rather just have it work right.
(come by any time. I've got 3 of my allotment left. ;)
p.s. open invitation to any MFer's that want to drop by the O for some fun.
read 1613 times
4/20/2011 11:36:17 PM (last edit: 4/20/2011 11:39:13 PM)
3? yeah, i need to do some consulting work with you guys so i can get my own allotment.
a man of good taste and style needs 10+ pairs of sunglasses.
read 1598 times
4/21/2011 5:53:31 AM (last edit: 4/21/2011 5:53:31 AM)
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