Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Maxforums.org Members Gallery
(516 replies)
  SON OF POST YOURSELF
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Reference boxes visible in viewport
show user profile  herfst1
Not thinking, I loaded up my file in 3ds Max 64 bit rather than the 32 bit version and came up with this error:

...And rather than exiting the program I tried organising my layers as the point helpers were the main offenders, and damn well saved! (before punching myself in the head).

Is there any way of getting the reference boxes (if that's what you call them) to disappear, or do I have to recreate everything again?

NOTE: when I create any new shapes, geometry, point helpers etc. the error doesn't occur.
read 257 times
11/13/2011 5:30:31 PM (last edit: 11/13/2011 5:32:27 PM)
show user profile  K-tonne
are the bits with the boxes around them animated?
- if so, scroll on the timeline to after the animations take place (hopefully they'll be in the initial start pose) and the boxes will disapear
or just delete the animations

Website and Portfolio

read 251 times
11/13/2011 7:23:49 PM (last edit: 11/13/2011 7:23:49 PM)
show user profile  herfst1
Thank you so, so much K-tonne. I had given up and was re-recreating my rig when I saw your response. You've saved me at least a couple of hours work.
read 248 times
11/13/2011 8:20:30 PM (last edit: 11/13/2011 8:20:30 PM)
show user profile  Garp
These look like the bounding boxes. You can hit the 'J' key to toggle their visibility on or off.




read 242 times
11/13/2011 11:43:54 PM (last edit: 11/13/2011 11:43:54 PM)
show user profile  horizon
J only toggles bounding boxes on selected objects me thinks...

Can't help with the problem, but may I suggest you switch save iteration on for the future?


read 232 times
11/14/2011 3:01:22 AM (last edit: 11/14/2011 3:01:22 AM)
show user profile  JonathanH
J toggles bounding boxes for both selected objects and objects with a keyframe on the current frame.

read 229 times
11/14/2011 3:57:23 AM (last edit: 11/14/2011 3:57:23 AM)
show user profile  herfst1
Thanks for your advise. I will try hitting the "J" key in the future but K-tonne's worked perfectly for me this time round.

Oh, and yes, horizon, I've learned my lesson only having one measly save file.
read 219 times
11/14/2011 4:57:28 AM (last edit: 11/14/2011 4:58:53 AM)
#Maxforums IRC
Open chat window


Support Maxforums.org