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Recent render
show user profile  mike_renouf
Constructive criticism welcome!




read 410 times
11/25/2011 10:55:58 PM (last edit: 11/25/2011 10:56:36 PM)
show user profile  Mr_Stabby
feels like the focus is out of focus

read 392 times
11/25/2011 11:28:36 PM (last edit: 11/25/2011 11:28:36 PM)
show user profile  mike_renouf
I think I know what you're getting at Stabby. Yeah. I have difficulty getting the results I want with the zdepth pass and lens blur in photoshop. I think I set the ranges wrong when I render the zdepth pass. I wanted to have the desk in focus and then a soft blurring as you go farther away. Perhaps I overdid it though?




read 389 times
11/25/2011 11:35:55 PM (last edit: 11/25/2011 11:35:55 PM)
show user profile  STRAT
personally I'm kinda ok with the focusing, but I'm more confused by the wacky camera perspective. i just cant clearly make out what exactly (shape, form and material wise) I'm looking at.

as i say, the DOF and render is not bad, but its confusing.





SJLEWORTHY.COM











read 358 times
11/26/2011 5:23:14 PM (last edit: 11/26/2011 5:23:14 PM)
show user profile  herfst1
Agree with the previous comments. Too much blur and not feeling the fish eye effect. Maybe use a longer lens.

I would bump the contrast up a touch too.

On the positive, it's a hell of a lot better than I could do. The chair is nicely modeled. Maybe put it in more of a focal position.
read 353 times
11/26/2011 5:50:36 PM (last edit: 11/26/2011 5:51:08 PM)
show user profile  killerbee2
the painting on the right has the texture stretched at the sides...




read 348 times
11/26/2011 6:10:58 PM (last edit: 11/26/2011 6:10:58 PM)
show user profile  mike_renouf
Thanks for the feedback. The chair is actually downloaded from the Herman Miller website - it's a classic design called Mira, so I can't take credit for that element.

The camera angle is a bit goofy because I wanted to show a view inside the scene which showed all the relevant features of the interior for my client. The camera correct modifier takes some of the extreme angles out of the view, but I do see what you mean. I might take a longer focal length render from outside the perimeter of the room using a backface cull on the walls.

KB, yeah you're right about that texture - it annoys me. Not sure what a real canva has on the edges but I should check a reference photo. Maybe I'll post a further render bearing these points in mind.

Thanks for your constructive comments :)




read 334 times
11/26/2011 7:09:27 PM (last edit: 11/26/2011 7:09:27 PM)
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