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Can't get realistic viewport to work properly in Max design 2012
show user profile  sorchin
Hey all:
I’m unable to achieve a realistic rendering of my scene in the viewport.
My specs are GTX560, Intel X9650, 8 gigs DDR2 RAM, Windows 7x64.
I have the “Realistic with Maps” checked in both the viewport and the material editor, “show realistic material in viewport” is checked, I am using Arch & Design Materials.
I have tried all A&D basic templates.
In the viewport, i click on Realistic>materials>Realistic Materials with Maps. I am a hobbyist not a professional. It could be I’m simply not “clicking” or “checking” something, I’m not sure. Could it be my computer is too slow? In the Material Editor, “Show Realistic Material in viewport” is checked.
Thanks for your patience.
read 6819 times
9/18/2012 5:12:44 PM (last edit: 9/18/2012 5:12:44 PM)
show user profile  herfst1
You should also select "lighting and shadows" -> illuminate with scene lights.

Also, just to be sure, you DO have nitros as your display driver? If not:
Customize (top menu) -> preferences -> viewports (tab) -> choose driver (near bottom) -> nitros.
read 6813 times
9/18/2012 5:25:23 PM (last edit: 9/18/2012 5:26:08 PM)
show user profile  sorchin
Thanks for responding. Yes both your suggestions are already in place.
I can use the Realistic viewport with Lighting and Shadows> Illuminate with scene lights with both ambient occlusion and shadows checked, along with "shaded materials with maps". That works as it should.
However when I change to "Realistic materials with maps", thats when it doesn't do as it should. The materials on the objects will not display properly or they will go completely black.
I don't know how to display pics on this forum but if you go to The Area I have pics explaining what I'm talking about http://area.autodesk.com/forum/autodesk-3ds-max/autodesk-3ds-max--3ds-max-design-2012/cant-get-realistic-viewport-to-work-properly/
Thanks for the help and patience

read 6809 times
9/18/2012 6:00:04 PM (last edit: 9/18/2012 6:00:04 PM)
show user profile  advance-software
obvious things first. ensure max is fully patched & you've installed the latest display driver for your gfx card.
read 6800 times
9/18/2012 6:28:03 PM (last edit: 9/18/2012 7:03:22 PM)
show user profile  sorchin
hey.
Yes I currently have both SP1 and 2 installed as well as all the Hotfixes. My display drivers are all up to date. I made sure of it with my reformat of my hard disk. Consequently Max Realistic view didn't work correctly before the reformat either.
Could it be my computer is simply not powerful enough?
Thanks for the help. I'm hoping It's a simple thing I can't think of.
read 6794 times
9/18/2012 7:01:35 PM (last edit: 9/18/2012 7:01:35 PM)
show user profile  advance-software
A GTX560 should be able to do everything the max viewport engine requires.

Sorry - can't help more as I rarely use nitrous. Stuck back on max6 most of the time :)

Am sure someone else can help.
read 6790 times
9/18/2012 7:05:41 PM (last edit: 9/18/2012 7:06:16 PM)
show user profile  herfst1
Quick check: Apply a bump map. If it shows in the viewport then it's working correctly.

As said in that link you provided, not every material will show up in 2012. As far as I can tell your setup looks correct. If you want to try 2013 I know they worked mainly on getting nitros more accurate.

Either way, you should be able to work without any troubles even without nitros. The main that I think it's useful for is setting up lighting (which your pics seem to be representing accurately).
read 6779 times
9/18/2012 7:39:31 PM (last edit: 9/18/2012 7:39:31 PM)
show user profile  sorchin
Thanks everyone.
Still won't work properly but it's better than 3ds max 9 which I had for years. As for the 2013 I couldn't afford the upgrade at this time so I'll use 2012 for now, it's not the end of the world.
Thanks again
read 6767 times
9/18/2012 8:30:41 PM (last edit: 9/18/2012 8:30:41 PM)
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