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realistic hair for a game model. What's your method?
show user profile  jareu
I'm asking this because of the Viking character I'm putting together for my UDK environment.

What do you think is the best way to go about making realistic and believable hair, with the practicality of implementation in UDK.

Is there some kind of volume model->rendered hair setup in UDK, or is modelling planes with opacity maps still the way to go?

This is what I have so far, not too happy with it, but its a start:



He who says it cannot be done is interrupting the man doing it.

read 1467 times
2/8/2012 6:13:10 AM (last edit: 2/8/2012 6:13:10 AM)
show user profile  jareu
this is the kinda reference I'm goin for:

edit:
this dude! yes this dude is Viking as shit!!!! http://realmenhavelonghair.blogspot.com.au/2008/05/17-johan-hegg-amon-amarth.html



He who says it cannot be done is interrupting the man doing it.

read 1461 times
2/8/2012 6:21:55 AM (last edit: 2/8/2012 6:42:43 AM)
show user profile  digital3ds
I'd say you're on the right track (planes and opacity).. check this out
http://www.paultosca.com/varga_hair.html

- Mike Sawicki




read 1452 times
2/8/2012 6:45:43 AM (last edit: 2/8/2012 6:45:43 AM)
show user profile  jareu
holy shit that's nice. Definitely pointed me in the right direction, thanks!



He who says it cannot be done is interrupting the man doing it.

read 1450 times
2/8/2012 6:48:14 AM (last edit: 2/8/2012 6:48:14 AM)
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