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Realistic Frog
show user profile  slippy88
Hi guys, this is my first attempt at a frog, and also my first real attempt at box modelling. I think right now it looks ok, but has anyone got any tips for making the texture more real?

Vray Disp using disp map 0.4mm
Materials Reflect = Gloss 0.72 / Dark Grey
Bump map used on Reflect (30) , RGlossiness(31) , Bump (51)


read 1043 times
9/9/2011 1:43:53 PM (last edit: 9/9/2011 1:45:00 PM)
show user profile  Reality Man
Great job at modeling if your new to it as you hint at.

I'd lose some of the spec/gloss....kinda looks like he's made outta brass right now.
read 1018 times
9/9/2011 2:31:19 PM (last edit: 9/9/2011 2:31:46 PM)
show user profile  Octopuzzy
You can certainly tell it's a frog, but the model is still ways off from being realistic.

-Use refs for modeling. If you already did, look closer...
-The legs looks like they've been modeled as solid blocks.
-The lighting needs some lovin'....it's completely blown out towards the camera.
-The displacement doesn't seem to do anything, might as well use a bumpmap instead.
I'd say the texture is the least of your problems.
It has potential though, so do another pass on it and post again.




read 996 times
9/9/2011 4:07:47 PM (last edit: 9/9/2011 4:07:47 PM)
show user profile  slippy88

Played around with the glossiness and spec, I think this one looks a little better. Will work on modelling next. What do you think?
read 938 times
9/10/2011 5:37:07 PM (last edit: 9/10/2011 6:21:18 PM)
show user profile  stevey2shoes
Hi
I think it looks great. better the first time round but that's just my opinion.
I don't want to high-jack this thread, at all, but as slippy88 has posted the maps on heres Ill ask a REAL beginners question....
diffuse I get, bump I get, displacement im aware of, but when I see those 3 maps and the end result I really struggle to understand how you calculated that it would look the way it did, it seems like hours and hours of guess work, more miss that hit, which I'm sure its not.
A better example is a human face, I ask myself how can you guess that the face would be squashed in such a way.
I realise mudbox and zbrush take that guess work out, but I cant SEE things like bumps displacement specularity etc.
Its a stupid post I know, but until I understand things like that all these programmes are "magic" to me.
I would have just put a diffuse map on it and wondered why it didn't look realistic.
Any idiot proof tutorials out there please.
Steve
read 924 times
9/10/2011 6:30:58 PM (last edit: 9/10/2011 6:30:58 PM)
show user profile  slippy88
I guess, I just made the bump map quite light as I didn't want any huge dips in the frog, the displacement I got rid of in the end made the frog look like it was made of stone. It is guess work, but to save time i just rendered one bucket about 30x30 pixels to test out what it looks like did about 10 different ones until I found one I was happy with. After a while of doing many renders you just know what 0.7 glossiness will look like , what a 100% bump and what a 30% one will look like, so you aim in that area and test it out to see how it looks.
read 910 times
9/10/2011 7:33:15 PM (last edit: 9/10/2011 7:33:15 PM)
show user profile  mrgrotey
It's ok but not great. you will never have it looking realistic if you are using a single diffuse map and tiling it all over the body. frogs have lots or variation across their body, the head skin is different to the back skin is different to the belly skin .etc .etc you really need to unwrap it and paint a custom texture for the whole frog. also those back legs are in need of a LOT of attention regarding modelling. Id model them stretched out then rig them and bend them into shape.
I think the feet need improving too. the 'toes' are supposed to be flat pads not balls.
His eyes dont come across as amphibian eyes. As Octo said some closer inspection of ref images will help here.




read 902 times
9/10/2011 7:47:30 PM (last edit: 9/10/2011 7:48:25 PM)
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