Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

First page  Go to the previous page   [01]  [02]  Go to the next page  Last page
Is there a realistic fluid simulator for Max?
show user profile  bratok_new
Hi guys,
I've been away from Maxing for a while, so I might be not up to date on all the latest plugins...
I know there are lots of fluid simulators out there, but I wanted to ask, if this simulators are also mathematically / physically accurate?

Let's image we have a cylinder like this, filled with 8760 mm3 of liquid, with a nozzle on one end and a plunger on the other.
An explosive charge goes off behind the plunger, releasing 45 joules of energy, and pushing the liquid out of the nozzle.

And I need to accurately simulate how the liquid will fly out of the nozzle... do you think Max is a good place to start with this would I be better with some other approach?

Thanks! ;)
read 626 times
9/20/2012 8:14:57 PM (last edit: 9/20/2012 8:15:44 PM)
show user profile  9krausec
I would look into "Pro E"

I think they have some fluid dynamic support for that software, but everything is super expensive, but it would be more accurate than 3ds I'd say.

- Portfolio-

read 619 times
9/20/2012 8:19:20 PM (last edit: 9/20/2012 8:19:20 PM)
show user profile  Nik Clark
>> do you think Max is a good place to start with this would I be better with some other approach?

No. Max would be pretty much the worst place to start.

There is scientific simulation software that is made to do precisely this sort of thing. I can't remember any names, but there is even an open source fluid solver. No idea how you'd get that data into max though.

read 599 times
9/20/2012 8:47:32 PM (last edit: 9/20/2012 8:47:32 PM)
show user profile  Mr_Stabby
>> if this simulators are also mathematically / physically accurate?

afaik they are all brute force and iterative so while you can get realistic results if you turn the specs high enough, they will never be accurate nor time efficient

read 595 times
9/20/2012 8:50:10 PM (last edit: 9/20/2012 8:50:22 PM)
show user profile  advance-software

if you don't require a max based solution.
read 586 times
9/20/2012 9:01:11 PM (last edit: 9/20/2012 9:01:11 PM)
show user profile  Dr. Jim
Question: So does it need to "look accurate" or BE accurate?

And I only ask this because why would physical accuracy (to 100% as opposed to say 90%) matter? If its a visual presentation ?

read 583 times
9/20/2012 9:02:59 PM (last edit: 9/20/2012 9:02:59 PM)
show user profile  bratok_new
Thanks guys :)
already posted there )

read 581 times
9/20/2012 9:04:13 PM (last edit: 9/20/2012 9:04:13 PM)
show user profile  advance-software
someone's taking their supersoakers way too seriously btw.
read 579 times
9/20/2012 9:04:59 PM (last edit: 9/20/2012 9:04:59 PM)
show user profile  Nik Clark
OpenFoam is used for this sort of thing.

read 576 times
9/20/2012 9:05:43 PM (last edit: 9/20/2012 9:05:43 PM)
show user profile  bratok_new
It's kida of an advanced supersoaker...

but guess you're right, it probably would be easier to test it in reality and see how it works, instead of trying to get hand onto serious scientific simulation software...
read 570 times
9/20/2012 9:16:06 PM (last edit: 9/20/2012 9:18:42 PM)
show user profile  horizon
You know those sower heads that can change the type of nozzle and stream size by turning?
That's your solution

read 527 times
9/21/2012 1:44:22 AM (last edit: 9/21/2012 1:44:22 AM)
show user profile  Phil Gornall
Nobody has mentioned realflow yet.

I have had mixed success with realflow, it is extremely resource hungry. If you want realistic, you will need some decent processing power and memory.
read 522 times
9/21/2012 2:06:35 AM (last edit: 9/21/2012 2:06:35 AM)
show user profile  digital3ds
^ yup, I had one rF scene that ate up 180 gigs of memory : / looked great tho

- Mike Sawicki

read 519 times
9/21/2012 2:09:44 AM (last edit: 9/21/2012 2:09:44 AM)
show user profile  donvella
Try Phoenix, its chaos software and its voxel based :D (all in max viewport too)

Doesnt take very long to learn either- give it a couple of hours with a few youtube tutes youl be on your way

read 513 times
9/21/2012 2:45:02 AM (last edit: 9/21/2012 2:46:38 AM)
show user profile  Phil Gornall
Phoenix looks much simpler than realflow. How does it compare for resource usage?
read 488 times
9/21/2012 10:35:44 AM (last edit: 9/21/2012 10:35:44 AM)
First page  Go to the previous page   [01]  [02]  Go to the next page  Last page
#Maxforums IRC
Open chat window