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realism - skull render
show user profile  giloosh
hey guys, heres an image I created:
I did the lighting and rendering (not the modeling).
I was experimenting with depth of field using a z-depth pass and Photoshop.
What do you think?

read 3376 times
4/1/2008 5:30:10 PM (last edit: 4/1/2008 5:30:10 PM)
show user profile  killerbee2
needs some bumptexture me thinks. And differences in the specular and color

read 3351 times
4/1/2008 6:14:06 PM (last edit: 4/1/2008 6:14:06 PM)
show user profile  Poopsmith
bump and color impurties, as KB said.
3d 2d digital artist special effects poopsmith

read 3343 times
4/1/2008 6:19:57 PM (last edit: 4/1/2008 6:19:57 PM)
show user profile  killerbee2
yeah, what poop said.

read 3326 times
4/1/2008 7:06:12 PM (last edit: 4/1/2008 7:06:12 PM)
show user profile  Loud
yeah, what KB said...

read 3318 times
4/1/2008 7:28:55 PM (last edit: 4/1/2008 7:28:55 PM)
show user profile  killerbee2
i was first

read 3318 times
4/1/2008 7:30:58 PM (last edit: 4/1/2008 7:30:58 PM)
show user profile  Error404
that's what she said -

read 3304 times
4/1/2008 7:45:12 PM (last edit: 4/1/2008 7:45:12 PM)
show user profile  Poopsmith
i say do what KB said, KB says do what i said, time has stopped.
3d 2d digital artist special effects poopsmith

read 3279 times
4/1/2008 9:44:10 PM (last edit: 4/1/2008 9:44:10 PM)
show user profile  $$T-bone$$
most of all, i think you went a little too far with the DoF. texture (bump and specular) could use some modifying though.
it's kinda shiny....plastic lookin'
really nice model tho

read 3275 times
4/1/2008 9:51:55 PM (last edit: 4/1/2008 9:53:45 PM)
show user profile  dd
what kb said and poop and what dd said well is going to say "add some SSS"

read 3257 times
4/1/2008 11:41:12 PM (last edit: 4/1/2008 11:41:12 PM)
show user profile  StevegeK
Teeth need to be white and it looks like clay, also the background.... hm looks a CG color somehow, use white like paper or perhaps part of en envirioment. Lab or summit....

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read 3237 times
4/2/2008 12:43:43 AM (last edit: 4/2/2008 12:43:43 AM)
show user profile  Dejitarujin
@dd: SSS? Are bones supposed to have any noticeable sub-surface scattering?
Specialty: Non-organic modelling and effects.
Setup: 3D Studio 2010 with finalRender.
Rig: No, no I can't.
read 3231 times
4/2/2008 12:50:00 AM (last edit: 4/2/2008 12:50:00 AM)
show user profile  Setherial
well in places where the bone is thin enough for it to be translucent I guess it would improve the realism.

StevegeK: would the teeth be white because of the process they use to clean and bleach skulls ? I've done this once when I was a kid in school but it's a long time ago. I guess the whiteness all depends on the state of the skull. I doubt there would be much difference in color between the teeth and the rest on a skull that hasn't had a special cleaning treatment.
read 3220 times
4/2/2008 1:09:58 AM (last edit: 4/2/2008 1:09:58 AM)
show user profile  Poopsmith
my pic is bleached skull, skulls have slight SSS. look at the shadows in pics to notice.
3d 2d digital artist special effects poopsmith

read 3215 times
4/2/2008 1:20:50 AM (last edit: 4/2/2008 1:20:50 AM)
show user profile  giloosh
thanks for the feedback guys! ----------------------

read 3177 times
4/2/2008 7:06:37 AM (last edit: 4/2/2008 7:06:37 AM)
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