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Maxunderground news unavailable

RealFlow: Any users here?
show user profile  Stianbl
Hi guys! :)

So, I want to start learning RealFlow, and I need some good tutorials to get me started.
Do anyone here use RealFlow, or know of any decent tutorials I could go through?

Pay or free, doesn't matter, as long as it's good and informative. :)

My current test is this:
I'm going to simulate an object coming out of the ocean. So, at the beginning, it's submerged about a meter below sea level, and it's supposed to rise to the surface. Can I use RealWave for this?

I'm doing a "quick" test now (nothing is quick in RF.. :S), where I'm first filling up a container with particles (freezing the timeline and animation), then starting the animation to get the object to rise. Is this the way to go for this kind of simulation?

Anyways, tutorials or pointers would be great =)

Thanks a lot in advance for any help,

read 906 times
2/2/2011 10:17:02 AM (last edit: 2/2/2011 10:17:02 AM)
show user profile  Stianbl
I'm hoping at least someone have tried RealFlow here, to point me in the right direction :)
Doing some tests here, but I could need some more information..

My scene is from inside a boat, looking down through a hole where an APL module is going to enter from the sea. So I don't have to calculate a very large area.

The hole should be about 10meters in diameter, and the APL unit coming up is probably around 7 meters in diameter. All I need is a water simulation of this unit coming up from below the sea level into the boat. The only water you can see is the one in the hole, obviously. But simulating this (the method I'm using now) takes forever(on a 24thread, 12GB DDR3 machine).

Any tips would be great, thanks :)

read 893 times
2/2/2011 1:44:38 PM (last edit: 2/2/2011 1:44:38 PM)
show user profile  ScotlandDave
Moonpool shot? ;)

I`ve messed around with it but there are others ( KB for example ) that are guru`s at it. From what i remember, one tip is working seperate, less complex sims then meshing the result together is a more optimal way - rather than trying to get really really intricate in one sim. Also, try using a low-poly proxy for the collision, it`ll run a LOT faster..

Can`t really help with the particulars at this point as it`s been a while, but it should be more than possible on a machine like that.

Website | Blog | Contact | Vimeo

read 874 times
2/2/2011 4:30:51 PM (last edit: 2/2/2011 4:30:51 PM)
show user profile  kiko
I've not used RF in a while, but I remember you don't need to fill the objetc with particles (as in simulate that step) you can always check a "fill container" tickbox so it automatically fills the mesh with particles.

Always use a gravity daemon in your scenes (for realistic physics) and be very patient, as far as I know, RF uses a single core out of your system... takes ages...


-- David --
read 868 times
2/2/2011 4:44:24 PM (last edit: 2/2/2011 4:44:24 PM)
show user profile  soontekk
RF is KB's favorite toy

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /

read 857 times
2/2/2011 5:41:56 PM (last edit: 2/2/2011 5:41:56 PM)
show user profile  Bolteon
"and be very patient, as far as I know, RF uses a single core out of your system... takes ages..."

4 and beyond is multithreaded if you bought the right version.

RF is much like anything else; simple setup but a bevy of options that determine your outcome.

there's more then enough tutorials that are up on the net regarding it. just a matter of getting your hands dirty.

-Marko Mandaric

read 849 times
2/2/2011 7:05:31 PM (last edit: 2/2/2011 7:05:31 PM)
show user profile  Stianbl
Thanks a lot guys :)

When I start simulating it says it uses all my 24 threads, so I think we've got the right version.
Would be nice to actually put this up on the renderfarm to speed things up a bit, but should be fine anyways I think.

I'll have to experiment with the fill container thing, as I've tried to simulate pouring water into a tank and make it settle, but it never settles properly. Also, I cant get those particles to look like water at all. Looks more like thick oil..

I'll do some more research :)

read 839 times
2/3/2011 8:40:31 AM (last edit: 2/3/2011 8:40:31 AM)
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