Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Maxforums.org Members Gallery
(516 replies)
  SON OF POST YOURSELF
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Real-world texture scaling?
show user profile  TheShrike
Hello all,

I have a question about real world texture scaling. Basically, I need a seamless texture, with its texture coordinates already unwrapped to NOT scale up or down when I scale an object up or down. Yes I have defined my system units, yes I have tried resetting the XFORM and scale on the object, and yes I have tried clicking the "use real world scale" button on the material... but it's not doing what I want, which is to be able to scale up an object while watching the texture on it to stay the same size and just expand its tiles proportional to its scale as I'm resizing it.

Not sure if this is possible, but it would be very helpful if there was a solution.
thanks
read 378 times
12/17/2014 1:20:02 PM (last edit: 12/17/2014 1:20:02 PM)
show user profile  herfst1
Try clicking "preserve uvs" and then scaling it in a sub-object mode (verts, faces, whatever). Just a theory, haven't tried it.
read 376 times
12/17/2014 1:48:53 PM (last edit: 12/17/2014 1:48:53 PM)
show user profile  reeves1984
what if you scaled down the UVs the same amount you scale up the object

or vice versa

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 355 times
12/17/2014 6:29:44 PM (last edit: 12/17/2014 6:29:44 PM)
show user profile  TheShrike
thanks for the replies but preserve UVs doesn't work either ( though it should, in theory), and I didn't want to have to go into each object I scale and mess with UVs to do this, as I have a bunch of objects to do and it would take a lot of calculations.

anyways... wish this was easier cuz I'm doing it for precision laser etching, so I can't have any margin of error...


read 326 times
12/19/2014 7:32:00 PM (last edit: 12/19/2014 7:32:00 PM)
show user profile  K-tonne
couldn't you just multiply the tiling in the material editor relative to the scale increase?
scale 100% bigger ~ tiling 0.5 x 0.5
i think the theory is sound- my maths not so much

Website and Portfolio

read 320 times
12/19/2014 9:31:07 PM (last edit: 12/19/2014 9:31:07 PM)
#Maxforums IRC
Open chat window


Support Maxforums.org