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Reactor soft bodies- + animation... advice needed!
show user profile  daniel frisbee
Hi guys

I'm working on a school of jellyfish. I have an acceptable medium poly one animated to look real enough for the project- which requires a submarine to plough through a bunch of them as they gracefully squish and bounce off the hull and into each other in slow motion...

The route I have been going down is to use proxy low poly spheres as soft bodies, and use SkinWrap to have the jellyfish where the balls were. This manages to keep the animation as it was ripple modifiers etc above the skin wrap in the stack.

Now, that might work though not got there yet, but what would be better is an amalgamation of the animatedness in with the softbody calculation- I have no idea how to do that.

And the dream outcome would be to some how have soft bodies that also propel themselves along. Having looked at all the reactor stuff I've no idea how to do that either.

If anyone who reads this has any ideas I would love to hear them.
Many thanks,

read 838 times
6/16/2011 6:24:33 PM (last edit: 6/16/2011 6:24:33 PM)
show user profile  br0t
I dont know if it is of any help, but the first thing that came to my mind was this:
There is no specific tutorial on it, but the max file can be downloaded. I think Flex is able to do collisions in between a number of objects as well, maybe the other tutorials can help.

never get low & slow & out of ideas

read 828 times
6/16/2011 6:39:56 PM (last edit: 6/16/2011 6:39:56 PM)
show user profile  daniel frisbee
thanks br0t

that's a way more effective use of Flex than I've ever managed.. download the max file and have no idea how they did it... But good stuff. My original plan is looking ok, it's just a shame they don't really try and swim anywhere- just sort of float around.

Anyway, many thanks..
read 800 times
6/17/2011 11:33:36 PM (last edit: 6/17/2011 11:33:36 PM)
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