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Reactor Help
show user profile  cdc02254
This is leading on from a previous thread but it seams it is reactor help I need.

I have now created a hort animation with a car hitting some bricks/wall.

It seems that my bricks are intercepting each other. I have taken a look around the help but cant find anything.

Anyone have any ideas why this is happening?
read 682 times
4/17/2008 1:18:44 AM (last edit: 4/17/2008 1:18:44 AM)
show user profile  soontekk
hey
turn on self collisions, will be slower though

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /


read 665 times
4/17/2008 3:03:24 AM (last edit: 4/17/2008 3:03:24 AM)
show user profile  mrgrotey
Not really sure why this warranted a new thread to be honest, help is easier given if the previous help can be seen so you dont get repeat suggestions, but ah well.

As you saw in the last video the bricks dropped slightly in the first couple of frames, this was how the animator got around the intersecting problem, he started off with them not interseceting and then let them drop in the first couple of frames to let them rest he then had the collision happen afterwards. its just that he left the drop in the animation whcih really should have been omitted.

The collision tolerance value in the 'world' reactor properties will reduce the gap inbetween the reactor objects, unfortunately you cant have a value of 0 so there will always have to be a gap


[edit] soontekk: self collisions? they are intersecting eachother not themselves, isnt that just for stuff that intersects itself? like soft bodies?




read 664 times
4/17/2008 3:04:07 AM (last edit: 4/17/2008 3:05:23 AM)
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