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Raytracing Morpher Material?
show user profile  Displaced
Hello to everyone

First post. This seemed to be a fairly nice max place with lots of friendly and helpful max people so I thought I ought to pop in and ask about everything I always wanted to know about max but never dared to and so on and so forth.

First one off: So Mental Ray doesn't understand the morpher material, then? Does that go for all other raytracers for max as well? Do I really have to render a separate pass in scanline and fiddle around with compositing if I want to raytrace blushing or sea sickness in a reflective and refractive environment, or is there an external renderer that can handle such things simultaneously?

I know about the sub material trick but that can't be faded now, can it?

Cheers,
read 493 times
2/20/2009 5:07:08 PM (last edit: 2/20/2009 5:07:08 PM)
show user profile  mrgrotey
The way to do a morpher material in mental ray (and by far a simpler method) is to give your object a multi-sub material with all the materials you want it to morph into, then add a 'material' modifier to the object and animate its value. "Simples!" as the Russian meercat would say.

by the way, welcome to the forum, take a look at the FAQ, particularly the image posting limits, there are also a few common questions that get asked here so if you come across something you're stuck on, look there first, its may well have already been answered ;)

http://www.maxforums.org/grotey/faq.html#questions





read 470 times
2/21/2009 1:00:28 AM (last edit: 2/21/2009 1:02:37 AM)
show user profile  Jollabollathan
lol Grotey, he said he knows about the sub material trick but can't use it as it can't be faded.

Could you animate the values of a blend material or something? Never used it myself but it might be worth looking into.

read 459 times
2/21/2009 9:01:01 AM (last edit: 2/21/2009 9:01:01 AM)
show user profile  mrgrotey
I could have sworn the ID values blended, tried it, and they dont! I withdraw my suggestion ;)

but yeah you can animate the blend material, if you need more just have belnd within blend within blend and animate their values too.




read 452 times
2/21/2009 9:34:49 AM (last edit: 2/21/2009 9:35:07 AM)
show user profile  Displaced
Thanks, mister, but that just makes the material switch, not morph. Example: Material ID 1 at frame 0 and material ID 2 at frame 60 makes ID 2 pop in at frame 30, not blend smoothly from one state to another.

FAQ read and bookmarked. :)

And I see you guys have made your own neologism? You must be very, very proud! :)
read 448 times
2/21/2009 10:02:55 AM (last edit: 2/21/2009 10:02:55 AM)
show user profile  Displaced
Heh,... Had the page up while testing, so I didn't see your new posts before replying. I'll look in to this blend material thing. Thanks to both!
read 443 times
2/21/2009 10:11:39 AM (last edit: 2/21/2009 10:11:39 AM)
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