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Rayfire Collision Question
show user profile  chretzli
Hey,

does anyone have a hint how to approach the problem pointed out in the video?

https://dl.dropboxusercontent.com/u/32965681/geometry%20collision%20problem.mov

What I want to achieve is a shockwave effect with kinematic objects, which serve as a trigger.

It works fine in the example shown first. Unfortunally it doesn't work for every type of fragmentation as can be seen at the second example in the video.

In the second example, to get the desired fragmentation I used Rayfire Trace and a bitmap as a source. In the simulation the fragments now seem to overreact to the triggering geometry.
I am clueless why it is behaving so differently..


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12/5/2014 5:13:27 PM (last edit: 12/5/2014 5:13:27 PM)
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