| Ran out of Material Slots; |
Emphacy |
This may be a relatively stupid question, but I appear to have run out of material slots in max, theres only 24 material slots, what do I do?
How do I get more, or what should I do to keep the materials and use more at the same time? Should I put them to library or propogate them to instances or something?
Help is much appreciated, I love this forum, loads of help and fast. Thanks, Emphacy.
read 442 times 9/2/2010 8:07:14 PM (last edit: 9/2/2010 8:07:14 PM)
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Nik Clark |
It's in the faq!

read 433 times 9/2/2010 8:18:40 PM (last edit: 9/2/2010 8:18:40 PM)
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Reality Man |
This may be a relatively stupid question, but I appear to have run out of material slots in max, theres only 24 material slots, what do I do?
Sit quietly and wait....more slots should open up soon.
read 414 times 9/2/2010 9:14:35 PM (last edit: 9/2/2010 9:14:35 PM)
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Mardem |
not again!!!!!!!!!hehe
read 406 times 9/2/2010 9:22:47 PM (last edit: 9/2/2010 9:22:47 PM)
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laptop |
>It's in the faq!
It is? Where?
read 391 times 9/2/2010 10:42:57 PM (last edit: 9/2/2010 10:42:57 PM)
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mike_renouf |
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He's the lucky one - I've only got six slots on my version of max. I think I need to upgrade my license :)
read 387 times 9/2/2010 10:58:43 PM (last edit: 9/2/2010 10:58:43 PM)
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Stianbl |
Hehe, it's been mentioned quite a few times, yes. And it's in the faq ;) Tempted to spoil the phun, but I'll let you guys go figure it out. Might discover something else usuful in the faq too! =D

read 364 times 9/3/2010 3:14:42 AM (last edit: 9/3/2010 3:14:42 AM)
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mrgrotey |
You peoples should check what you are saying. It's not in the FAQ at all, it should be but it's not. It's in the member tuts...
http://www.jaggedpath.com/maxforums/tutorials/slots/
[edit] Though it would seem that page is now missing, damn it.
Emphacy. The material editor is an editor not a library, just create a new material over the top of an old one or hit the delete button on one material and choose 'remove form editor only' option. Just becuase its not in the editor doesnt mean its not in the scene. To get back a material that isnt in the editor click on the eyedropper tool next to the material name and click on an object.
read 348 times 9/3/2010 9:36:40 AM (last edit: 9/3/2010 9:39:22 AM)
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tuna |
You'd think that after 20(30? 40?!?!)years of this, Autodesk would perhaps maybe change the workflow regarding materials and material editor slots ambiguity and confusion.
Nah. It's clearly perfect.
read 341 times 9/3/2010 9:51:11 AM (last edit: 9/3/2010 10:26:02 AM)
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Nik Clark |
Well, sounds like whoever *cough cough* maintains the FAQ page needs talking to then, Grotes!

read 326 times 9/3/2010 10:39:53 AM (last edit: 9/3/2010 10:39:53 AM)
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mrgrotey |
Yeah!! Let's get 'im!!!
read 321 times 9/3/2010 10:49:57 AM (last edit: 9/3/2010 10:49:57 AM)
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reeves1984 |
Shit! Has it been 40 years! Where has my life gone!
--
 www.LemonGood.tv
www.simonreeves.com - freelance artist twitter
read 320 times 9/3/2010 10:50:27 AM (last edit: 9/3/2010 10:50:27 AM)
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tuna |
Well AD came here and filmed that 20 year anniversary thing, so it has technically been 20 years of development. With the end result being the Max material editor. (actually what they didn't show was most the people they filmed had Softimage on their screens - also a 20 year old history).
read 312 times 9/3/2010 11:11:07 AM (last edit: 9/3/2010 11:11:07 AM)
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killerbee2 |
I heard they were going to fix this in the OSX port.
read 304 times 9/3/2010 11:29:21 AM (last edit: 9/3/2010 11:29:21 AM)
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STRAT |
i remember the good old days of 3dstudio max in dos mode when you only had 8 material slots.
now that was more than ample. if you have a scene requiring more than 8 materials you're either showing off or doing something wrong me thinks.
mind you, Error came up with a solution one day if im not mistaken.
 SJLEWORTHY.COM
read 280 times 9/4/2010 3:07:43 PM (last edit: 9/4/2010 3:08:11 PM)
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