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Quick zBrush Z4R2 dynamic mesh test
show user profile  soontekk
Wanted to find out if this feature really works for me or not.
What i struggle with most is not knowing where things will end when building the lowpoly mesh to start sculpting on.
This often results in multiple restarts, frustration and general unpleasantness.
When i saw Sir Manny's cow i figured i'd have a (real quick) go at it myself to clarify things, nothing fancy.

The answer is 'yes' this will work for me.
I started from an extruded spline to build the worst possible characterlike polymesh, imported it and used it as a dynamesh for about 30 mins. Must say i'm pretty damn pleased with the new zbrush z4r2 ! Hope i find the time to do something decent with it for a change...

melting ur brainz!
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read 984 times
9/27/2011 2:34:42 AM (last edit: 9/27/2011 2:34:42 AM)
show user profile  digital3ds
old boy has some gross looking fingers
- Mike Sawicki




read 964 times
9/27/2011 4:45:16 AM (last edit: 9/27/2011 4:45:16 AM)
show user profile  soontekk
was surprised how easy it was to import a badly made badly planned base mesh and expand the design while sculpting
you can see the base mesh has nowhere near the detail needed to make tentacles like that
normally they should have been there from the start but dynamic mesh lets you do whatever you want
awesome

melting ur brainz!
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read 937 times
9/27/2011 10:52:49 AM (last edit: 9/27/2011 10:52:49 AM)
show user profile  soontekk
had some more playtime with it, nothing fancy but loads of fun :)))

melting ur brainz!
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read 909 times
9/27/2011 9:26:27 PM (last edit: 9/27/2011 9:26:27 PM)
show user profile  Nik Clark
Great stuff! It looks like it's made out of boogers and nerve endings, but has great abs!



read 906 times
9/27/2011 9:32:14 PM (last edit: 9/27/2011 9:32:14 PM)
show user profile  soontekk
dynamic nerves and boogers mind you!

melting ur brainz!
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read 876 times
9/28/2011 3:18:04 AM (last edit: 9/28/2011 3:18:04 AM)
show user profile  soontekk
some more adjustments to the dudes anatomy and backpack
might do a bit more to get a semi decent render and then drop this first try (as i seem to be boring everyone to death with it..) and move to a new somewhat more interesting creature test

melting ur brainz!
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read 867 times
9/28/2011 4:15:45 AM (last edit: 9/28/2011 4:15:45 AM)
show user profile  K-tonne
shoulder muscles should be on top of the pectoral muscles, which are on top of the biceps
s'why the front looks a little awkward at the moment
also the top of the thigh looks a bit like a bum- needs a defined hipbone and illiac crest i think
slap a layer in there and inflate the forearms (in a layer so it's not permanent) then you'll be able to judge proportions much easier
break symmetry in a new layer too for kicks
good going

[edit]... shocked expression, hands to face... familiar :)

Website and Portfolio

read 862 times
9/28/2011 4:46:06 AM (last edit: 9/28/2011 4:47:11 AM)
show user profile  soontekk
cheers k-tonne

thx for the crits and aware of the anatomy inacuracies
didn't use any of my anatomy references because this was just a quick test to see if i could do it, if the new zbrush is my cup of tea and how far i would get from a very oportunistic and lazy perspective

attempting this with the previous version of zb would have made me restart a few times and abandon it

now i'm ready for Mr Grotey's turtle tut i think :)
thx again for the tips and i hope i can post something worthwhile sooner than later.

edit: lol we can be screambuddies or something

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /


read 841 times
9/28/2011 2:32:53 PM (last edit: 9/28/2011 2:48:58 PM)
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