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Really Quick Question - How to make a object flush with the surface of a sphere?
show user profile  peterjung
Hi everyone

Can anyone offer a quick tip of how I can make the nozzles in the picture below become "ground" flush with the surface of the spherical end?

I thought I could do it by boolean subtraction by basically creating a kind of sock around the whole assembly but this does not work....

Here is the "sock" idea that is not working....


Any help offered is much appreciated!
read 399 times
11/18/2015 8:49:58 AM (last edit: 11/18/2015 8:49:58 AM)
show user profile  peterjung
OK... I get why the sock is not working...

I need to use the shell modifier to give the sphere some "thickness"....

Now it's working :)

However it has given me another problem as the inside of the nozzles are not solid.... hmmm

read 397 times
11/18/2015 9:12:42 AM (last edit: 11/18/2015 9:12:42 AM)
show user profile  Pil
Did you try to flip the normals?


read 395 times
11/18/2015 10:34:56 AM (last edit: 11/18/2015 10:34:56 AM)
show user profile  FX
Good script for Geo projection:

http://www.scriptspot.com/3ds-max/scripts/geometry-projection


images are 404 for some reason but the script is easy enough to use.


If your using Boolean, clean your verts afterwards.

http://www.scriptspot.com/3ds-max/scripts/vertex-cleaner



read 392 times
11/18/2015 10:55:05 AM (last edit: 11/18/2015 10:55:05 AM)
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