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Quick question - cloning along a path
show user profile  Zman
What is the quickest way to clone objects along a path ?
Preferably keeping it dynamic (meaning that I can change the path afterwards and the clones will move with it(


read 504 times
5/27/2015 10:40:47 AM (last edit: 5/27/2015 10:40:47 AM)
show user profile  3joez
Spacing tools requires you to replace objects after you've modified the path. Easy workaround is to instance your objects, group them, and replace them if you change the path.
read 503 times
5/27/2015 10:51:38 AM (last edit: 5/27/2015 10:51:38 AM)
show user profile  reeves1984
path constraint


ie. 20 objects
100%/20= 5% increment per iteration

There's probably a script that'll do it if there is no built in tool.

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 489 times
5/27/2015 11:22:50 AM (last edit: 5/27/2015 11:22:50 AM)
show user profile  Zman
Spacing tool is not dynamic.

I want to be able to close max, open max and still modify it at will.



read 488 times
5/27/2015 11:24:09 AM (last edit: 5/27/2015 11:24:09 AM)
show user profile  3joez
I don't think there's a dynamic function in Max for that. Correct me if I'm wrong. As Simon says, you'd better be scripting that.
read 484 times
5/27/2015 11:30:56 AM (last edit: 5/27/2015 11:31:22 AM)
show user profile  reeves1984
maybe you can do it in ICE in the new max :)

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 483 times
5/27/2015 11:33:21 AM (last edit: 5/27/2015 11:33:21 AM)
show user profile  donvella
Itoo Railclone does this well



read 479 times
5/27/2015 11:35:35 AM (last edit: 5/27/2015 11:35:35 AM)
show user profile  Zman
ya, I know about railclone.
Seems like a must plugin that shoulda gotten to be built in long ago instead of the primitive tools that max carry since the dos days ...



read 468 times
5/27/2015 12:35:13 PM (last edit: 5/27/2015 12:35:13 PM)
show user profile  reeves1984
do what I said then

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 454 times
5/27/2015 2:42:36 PM (last edit: 5/27/2015 2:42:36 PM)
show user profile  digs
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read 443 times
5/27/2015 4:33:18 PM (last edit: 5/27/2015 4:33:34 PM)
show user profile  Garp
Hm. Interesting...




read 438 times
5/27/2015 5:11:38 PM (last edit: 5/27/2015 5:11:38 PM)
show user profile  Garp
I have something working but...

> I want to be able to close max, open max and still modify it at will.

... this is something else entirely.




read 429 times
5/27/2015 9:53:58 PM (last edit: 5/27/2015 9:53:58 PM)
show user profile  Garp
Pretty rudimentary but it should ease things up a little.

As Reeves advised, it's based on a path constraint.
With a given picked object, every time the path or a setting is changed, the current clones are deleted and rebuilt according to the new setting.
If the picked object is changed or cleared (or the script closed), the interactivity is gone! Not what you wanted, I know, but...

I'm thinking that a Compound Object would be more appropriate and more explicit. I'll try if I can find the time in the coming days. Don't hold your breath though.



read 422 times
5/28/2015 5:10:44 AM (last edit: 5/28/2015 6:22:46 AM)
show user profile  donvella
jeez, the brain on this guy!




read 417 times
5/28/2015 7:03:12 AM (last edit: 5/28/2015 7:03:12 AM)
show user profile  Garp
Thanks but nope.
If you look closely, the entire computation is just two expressions. Very simple ones, like two subtractions and a division, or an multiplication and an addition. That's it. All the rest is just UI stuff, making all the buttons and spinners and checkboxes align nicely and forwarding their values where they're needed.
And if you look even more closely, you'll see that it's a little sloppy in places.




read 417 times
5/28/2015 7:09:27 AM (last edit: 5/28/2015 7:13:14 AM)
 
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