Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(37 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Questions about Path Deform
show user profile  TuPP3
I'm making snowmobile _game_ where I obviously need snowmobile with running track, so I used Path Deform to bend track around line I drew. What comes to games, polygon count is very important, I need to cut every unnecessary polygons out, and that is track inside snow mobile. How could I use slice modifier kind of thing to cut part of track out, and still able to make animation of it running? I can't use path deform options to limit area because when animating it's going to reveal cutten tracks.

I also want to ask how can I turn it again to editable polygon without removing pah deform modifier? It seems to be impossible with techniques I normally use. (I might need to remove spline when exporting it to game engine)

EDIT: I found solution! I was using world space modifier insted of normal modifier, sorry about this post.
read 479 times
1/31/2009 3:38:17 PM (last edit: 2/3/2009 3:09:09 PM)
#Maxforums IRC
Open chat window