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Newbie question about transparent texture that partially covers an object
show user profile  SiviStojko
Hello guys, I'm a graphic designer currently working on some packages and I'm trying to place a transparent texture (that acts like a label) only on 1 portion of the object. Using opacity map cuts the hole in my object as it is supposed to do naturally, but that is not what I want. So, my question is how to make transparent texture without also making a hole in my object?

The only way I managed to do this is by creating a completely separate object where the label is supposed to be and then apply the transparent texture. But this largely complicates the scene since it will be harder to edit.
read 386 times
12/26/2013 2:47:31 AM (last edit: 12/26/2013 2:47:31 AM)
show user profile  Mr.Burns
If I understand you correctly, you're trying to place a decal on your textured model. You can achieve this by assigning a composite map to the material's diffuse slot. It's like layers in Photoshop.
read 364 times
12/26/2013 12:31:27 PM (last edit: 12/26/2013 12:31:27 PM)
show user profile  mrgrotey

read 356 times
12/26/2013 1:59:39 PM (last edit: 12/26/2013 1:59:39 PM)
show user profile  SiviStojko
Thank you very much for your posts, that was exactly what I was looking for. Composite map works only with maps while Blend mat. works only with materials. I didn't know that. I need a bitmap (logo) to appear on a material so I applied bitmap on a separate material and then combined it with base material of the object in Blend material.

However, my object material (Arch&Design) is transparent and it creates a copy of the bitmap on the opposite side of the object which is a big problem (I used UVW map modifier to place the bitmap on the right location). So far I can't find a way to remove it. I unchecked "Show Map on Back" on both diffuse, alpha and mask maps.

Thanks for everything.
read 284 times
1/2/2014 7:06:40 PM (last edit: 1/2/2014 7:59:36 PM)
show user profile  herfst1
UV map is the problem there. It's great and quick but, for me, I don't use it as I have always had to clean up my maps after.

Select the poly's you don't want the transparent texture on (using face select, 4), then press 4 again to exit sub-object mode, now dump a uvw UNWRAP modifier on your model. Open the editing window (there's a button), choose faces (you can only choose vert, edge or face) and your previously selected faces will be highlighted in red. Now right click on them and choose "detach edge verts" Now you can move them out of the way. I'd probably shrink them and chuck them in the corner of my map so I know they will definitely be out the way. Once you're happy collapse the uvw unwrap modifier.
read 273 times
1/2/2014 8:06:07 PM (last edit: 1/2/2014 8:06:07 PM)
show user profile  SiviStojko
YES, uvw map was the problem, thank you so very much! I struggled a bit with Unwrap uvw until I realized that it wont work until collapsed.
read 266 times
1/2/2014 9:19:42 PM (last edit: 1/2/2014 9:19:42 PM)
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