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A question about 3ds format import and export in 3ds Max 2009
show user profile  linda2009
Hei,
I have a question about 3ds format Export & Import in 3ds Max2009. When I export .3ds file from 3ds Max,output warnings messages come out:" Non 8.3 bitmap filename[building2.jpg]has been renamed to [building.jpg]". And then when I import this .3ds data into 3ds Max,the textures,colors and coordinates information are all lost. Can you tell me how to solve it? Thank you!

Regards,
Linda


read 3857 times
2/17/2009 7:13:21 AM (last edit: 2/17/2009 7:13:21 AM)
show user profile  Dr. Jim
yes. 3DS file format is from the old days, back when OS file naming conventions (including even the DOS version of 3d studio) was 8.3 . Meaning 8 letters and a 3 letter extension (e.g. happy.tga).

Nowadays, and for quite some time now, there are no longer these file name limitations. However, to be compliant with the 3DS file format, you need to use 8.3 file naming conventions.

Fix: MAX renames it in the 3DS file,...but you must rename it in your textures folder as well.

I haven't run into this personally, but that should fix it fine.


read 3852 times
2/17/2009 7:18:28 AM (last edit: 2/17/2009 7:18:28 AM)
show user profile  linda2009
Thank you for your reply! I have tried but it seems that no textures and colors come out.
I just tried one simple case.I create new box with green color, and then I export it as .3ds from 3ds Max. When I import it back, box without color comes out. :-[

Regards,
Linda
read 3841 times
2/17/2009 9:06:33 AM (last edit: 2/17/2009 9:06:33 AM)
show user profile  Dr. Jim
I just duplicated your experiment.
In MAX 9.
I created a box, made a green material (no texture...just green color).
Applied mat to box.
Exported box as .3ds.

Reset MAX.

Imported Box.3ds.
My material was there just fine.

Are you saying THAT does not work??


edit: And again to reiterate. When you save your scene to .3DS MAX will rename your textures in the material editor to 8.3 format. BUT it is NOT renaming the actual file on the hard drive.
You must do this.
The BEST way to handle this is to simply make sure you use 8.3 textures when doing your scene if you know you will be outputting to .3DS.



read 3837 times
2/17/2009 9:28:00 AM (last edit: 2/17/2009 9:31:09 AM)
show user profile  linda2009
Thank you for your messages. I am using 3ds Max2009. Just now I tried it again. No color comes out from import box. Are there some buttons which I should check it in toolbar?

Regards,
Linda
read 3815 times
2/18/2009 10:14:32 AM (last edit: 2/18/2009 10:14:32 AM)
show user profile  Dr. Jim
So you make the box. Make a simple red material....APPLY the material to the box. RENDER it. IT IS red?

Then save scene as .3ds

Reset MAX.

Import 3DS scene. Hit RENDER. And the box is not red?

If this is true, then their is either a communication gap between us, or your MAX is broken (unlikely).

read 3808 times
2/18/2009 10:55:55 AM (last edit: 2/18/2009 10:55:55 AM)
show user profile  Jollabollathan
Are you applying a green material (via the material editor) or just making the mesh colour green (via the modify panel)?

read 3776 times
2/19/2009 6:17:02 AM (last edit: 2/19/2009 6:20:10 AM)
show user profile  Dr. Jim
Thats what I was wondering,....maybe the OP is confused about the mesh color vs an actual material?
read 3761 times
2/19/2009 11:49:54 AM (last edit: 2/19/2009 11:49:54 AM)
show user profile  linda2009
Thank you for your attention! I can distinct color and texture.
I have tried both of them. No color, no texture at all when I import it back.
Have you tried it with 3ds Max2009?
My friend is also working with 3ds Max2009.Import and Export in 3ds format are problematic.
I hope you can try it in this version.

read 3713 times
2/23/2009 1:02:42 AM (last edit: 2/23/2009 1:05:09 AM)
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