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Puffy Smoke
show user profile  Speedy
I am looking for a tip on creating white puffy smoke like this -->
in 3ds max scene for STATIC render only (not animation) without having to use plugins.

My first try was to do this with Photoshop, using cloud brush. Unfortunately, no success. I wasn't able to create one match it with time of day and environment.

Second try was looking for stock images of puffy smoke matching time of day/environment. Couldn't find any.

So I thought perhaps only last choice was to create/render one in 3ds max scene, trying to find tutorial for it and a lot of them uses plugins such as Fume, After burner and etc...

Any tips or suggestions?


read 843 times
7/10/2012 6:52:40 PM (last edit: 7/10/2012 6:52:40 PM)
show user profile  Tarkus289
It can be done, try lots of particles using facing as particle type and use an alpha mapped material.
Someone posted a good one recently, I will see if I can find it.

Here it is....

read 838 times
7/10/2012 7:04:21 PM (last edit: 7/10/2012 7:07:10 PM)
show user profile  Speedy
Looks good! I ll see if I can try to create facing particle myself. Please do Let me know if you can find someone who did this. Thanks BTW.
read 825 times
7/10/2012 8:21:23 PM (last edit: 7/10/2012 8:21:23 PM)
show user profile  vierendeel
Here's a great thread about creating very realistic looking clouds, which might come in handy:
http://www.maxforums.org/threads/cloud/0002.aspx

read 814 times
7/10/2012 8:57:03 PM (last edit: 7/10/2012 8:57:03 PM)
show user profile  Dr. Jim
I would seriously do this in Pshop using source imagery of clouds/smoke...etc.

read 808 times
7/10/2012 9:19:52 PM (last edit: 7/10/2012 9:19:52 PM)
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