Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Maxunderground news unavailable

First page  Go to the previous page   [01]  [02]  Go to the next page  Last page
Puddle + Foot = Splash - Thoughts on modelling it...
show user profile  mrgrotey
I want to model something like this but thought I'd see what other people's thoughts were on how to create it.

I'm not using vRay or any non-standard fluid plugins. Just mental ray and anything that comes with max i.e. pflow .etc

Also it wont be animated, just for a still.

I'm thinking model the 'walls' of the splash by hand and add some blob particles for the rest?

its not going to be really large on screen so doesn't need to be massively detailed but I ant it to look convincing.

Any thoughts?

read 1325 times
10/7/2011 11:07:26 AM (last edit: 10/7/2011 11:10:48 AM)
show user profile  Sir_Manfred
ZBrush! Dynamesh :D

Or metaballs?

Visit my Portfolio

read 1313 times
10/7/2011 11:20:11 AM (last edit: 10/7/2011 11:20:11 AM)
show user profile  Nik Clark
PFlow, custom emitter shape and blobmesh is what I'd start with. Use several different emissions so some go higher than others, are more dense, etc.

read 1305 times
10/7/2011 11:35:25 AM (last edit: 10/7/2011 11:35:25 AM)
show user profile  advance-software
just model it unless you're animating.
read 1301 times
10/7/2011 11:37:17 AM (last edit: 10/7/2011 11:37:17 AM)
show user profile  Nik Clark
Model it?

Explain how please.

It would be far quicker to set it up as particles, blobmesh it, then bake the mesh.

Why do you suggest modelling it, and what method please? Or, are you just typing because you are bored?

read 1298 times
10/7/2011 11:38:40 AM (last edit: 10/7/2011 11:38:40 AM)
show user profile  mrgrotey
nice one AS

Q: How would you model this?
A: Just model it.

Thanks you others :)

read 1292 times
10/7/2011 11:39:51 AM (last edit: 10/7/2011 11:39:51 AM)
show user profile  advance-software
if anyone could model that, it's grotey. like he says, it's not going to be highly visible anyway.

sure you can fanny about all day with various sim techniques but unless you need the splash animated, why bother ?

if you can't model it for whatever reason, then sure, try some sim techniques.

metaballs+physics for a sim - that's what realflow does under the hood.
read 1283 times
10/7/2011 11:41:48 AM (last edit: 10/7/2011 11:43:53 AM)
show user profile  Nik Clark
You really haven't got a clue what you are talking about.

read 1280 times
10/7/2011 11:42:57 AM (last edit: 10/7/2011 11:42:57 AM)
show user profile  advance-software
your baked mesh, is what, a model ?

you have no clue what you're talking about.

my old man could paint that in watercolours without all your fancy 3deez toys. maybe he's just better than you lot.

I don't recall agreeing to accept orders from you nik. how many times do I have to explain that.

ban me if you don't want me here.
read 1274 times
10/7/2011 11:44:26 AM (last edit: 10/7/2011 11:45:52 AM)
show user profile  Nik Clark
And stop editing your posts. How many times do we have to ask you to stop that?

read 1273 times
10/7/2011 11:44:28 AM (last edit: 10/7/2011 11:44:28 AM)
show user profile  Sir_Manfred
Here's a thought:

Use PFlow like Nik said.
Use spheres as particles.
Convert desired splash to mesh.
Export to ZBrush.
DynaMesh it so that all intersecting spheres merge with eachother.
Tweak by sculpting.
Export when satisfied. (If too high polycount you can alway use Decimation Master)

Visit my Portfolio

read 1272 times
10/7/2011 11:45:13 AM (last edit: 10/7/2011 11:46:07 AM)
show user profile  mrgrotey
Me no got zbrush :( but I'll do something like that ta.

read 1243 times
10/7/2011 12:03:13 PM (last edit: 10/7/2011 12:03:13 PM)
show user profile  khamski
Uber goals you aim . Respect there.
Playing around with RealFlow can open up the curtains.
After that you can delete it and start modeling.

o_O I know that advice was stupid but youknow... When Realflow has got so far... You just have to use it in some waY.

read 1233 times
10/7/2011 12:21:30 PM (last edit: 10/7/2011 12:22:00 PM)
show user profile  soontekk
Grotey: how to model this ?
AS: just model it
Grotey: but how ?
AS: if anyone can it's you
Grotey: yeah but i'm asking..
As: baked mesh or watercolors, dunno

.. infinity is coming

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /

read 1223 times
10/7/2011 12:30:44 PM (last edit: 10/7/2011 12:30:44 PM)
show user profile  advance-software
you doubt grotey's ability to model this, I don't.

& I didn't say the last bit. I simply stated it's possible to paint it so it should be possible to model it given whatever fancy sim solution you use is still going to chuck out a bunch of triangles at the end of the day.

it is but that's off topic. please don't derail. :]
read 1220 times
10/7/2011 12:34:44 PM (last edit: 10/7/2011 12:35:54 PM)
First page  Go to the previous page   [01]  [02]  Go to the next page  Last page
#Maxforums IRC
Open chat window