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Propulsion in max?
show user profile  PunJedi
I was about to do a small self-study in dynamics and I realized that I have no idea of how or even if it is possible to do true propulsion in max.

I want to model a small rocket, link it to a string that is linked to a stationary pole (think Rocketman and the testing phase when they tied the suit to the stake)

I would like to have true propulsion and I have a friend who is a serious math guru who could help me out if it required maxscripting.

Just wondering if I am missing something simple or if the effect has only been emulated and not physics accurate.

Thanks in advance for any assistance.
read 325 times
8/15/2014 3:59:13 AM (last edit: 8/15/2014 3:59:13 AM)
show user profile  luxxeon
Might wanna take a look at this first. 3dsmax will ultimately be a good tool to present your R&D, but there are other tools available from Autodesk that will better assist in the true Physics development, as researched by Escape Dynamics Inc, and their aerospace teams.

http://autodeskcatalog.com/europe/2013/12/09/building-the-future-of-aerospace-with-autodesk-tools/

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read 319 times
8/15/2014 5:17:20 AM (last edit: 8/15/2014 5:19:27 AM)
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