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Propulsion in max?
show user profile  PunJedi
I was about to do a small self-study in dynamics and I realized that I have no idea of how or even if it is possible to do true propulsion in max.

I want to model a small rocket, link it to a string that is linked to a stationary pole (think Rocketman and the testing phase when they tied the suit to the stake)

I would like to have true propulsion and I have a friend who is a serious math guru who could help me out if it required maxscripting.

Just wondering if I am missing something simple or if the effect has only been emulated and not physics accurate.

Thanks in advance for any assistance.
read 367 times
8/15/2014 3:59:13 AM (last edit: 8/15/2014 3:59:13 AM)
show user profile  luxxeon
Might wanna take a look at this first. 3dsmax will ultimately be a good tool to present your R&D, but there are other tools available from Autodesk that will better assist in the true Physics development, as researched by Escape Dynamics Inc, and their aerospace teams.


My Youtube Video Tutorials:
read 361 times
8/15/2014 5:17:20 AM (last edit: 8/15/2014 5:19:27 AM)
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