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Project folders
show user profile  mike_renouf
i use the project folders which max creates automatically when selecting "set project folder" and this is fine and dandy, but

Where is the best place to keep geometry and maps which you use repeatedly in project after project?

At the moment I have a folder in My Documents for furniture meshes and associated maps. If I want to put those models into a scene I can easily merge the scene into my project, but the project folder then doesn't contain all the maps.

Any hints please?

read 279 times
2/12/2012 1:47:35 PM (last edit: 2/12/2012 1:47:35 PM)
show user profile  donvella
In a library.

1. Materials/Textuers - Easiest way I find is open the material editor > get material > open material library > change the .mat to .max and open the scene you want and copy the materials you want from there, you can even make a library from each scene of your favours glass,woods etc. This way you dont have to import bitmaps/change settings because it will be 1:1 to your prev scene.

2. Geometry - Proxies are usually good to store (if your happy with that object locked off). Otherwise just make a library of your favourite geometry and store its jpgs with it, whenever you need it just merge it into your scene, place it at 0,0,0 for convenience.

read 256 times
2/13/2012 5:55:04 AM (last edit: 2/13/2012 6:07:34 AM)
show user profile  mike_renouf
Thanks for the tips James. I found the material libraries a bit awkward in the past but to be honest I've not looked at the concept properly in a while and I've learned a lot since then. I should give them another try.

And proxies are fast becoming an essential part of my workflow - it's good to get confirmation of that too.

Cheers, Mike

read 237 times
2/13/2012 9:14:54 AM (last edit: 2/13/2012 9:14:54 AM)
show user profile  reeves1984
What you COULD do (which I haven't done but I do something related) us using symlinks (google) you could have a folder in /maps/ like /maps/Library/ and the 'library' could be a symlink to an external folder which is your actual library..

to explain symlinks a bit - it's the same as making a normal shortcut but when you double click the folder it appears like maps/library/cars

instead of SENDING you to


not sure I explained it well :)

As I say I don't do it like that but I do do it so my project folders have Maya/Max/XSI projects and each one has a shared folder inside their own specific textures folder. And they all link to a common folder.
Then there are no duplicates, and they're all looking inside their own projects..

Simon Reeves - VFX Artist & Blog
twitter <-- I work here

read 228 times
2/13/2012 11:17:23 AM (last edit: 2/13/2012 11:17:23 AM)
show user profile  Mashedpot8er
If you're going to be doing a lot of maxing / 3d stuf then its worth investing in a nas / network drive. You can get them with built in raid for extra piece of mind too. This way all your resources are available to all network machines if you choose to expand your render capabilities.

Cad Monkey

read 220 times
2/13/2012 1:20:30 PM (last edit: 2/13/2012 1:21:04 PM)
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