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Progressive mapping or phasing noise
show user profile  LongTimeNoSee
I'm sure this is a common need for any artist doing architectural renderings.

I have tiles of marble but of course I don't want the marbling to be the same on each tile.

I could use a different material for each and have a different phase number for each but of course that's inefficient.

Would this be scripting? Any good tutorials on this?

read 87 times
8/7/2017 5:17:21 PM (last edit: 8/7/2017 5:17:21 PM)
show user profile  donvella
every archviz studio I have worked at uses this for this specific purpose


I still use it on every single project. works very fast, you dont even need more than 1 texture to create massive variation - although 3 will go a long way.

edit: oh and bercontiles is worth a mention

read 70 times
8/8/2017 7:21:45 AM (last edit: 8/8/2017 1:24:55 PM)
show user profile  LongTimeNoSee
Thank you. Haven't gotten to it yet but it looks like it will do the trick.

read 33 times
8/9/2017 7:38:35 PM (last edit: 8/9/2017 7:38:35 PM)
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