Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography



Maxunderground news unavailable

The process of UVW-mapping on a complicated model
show user profile  Hagroth
Hello,

I'm making a Viking ship (my first complete model), and before UVW-mapping it I'd like to know a few things regarding the process:

1. For the hull and the benches, I'm considering simply cutting it in half, duplicating one half and mirroring it so it becomes completely symmetrical. But before duplicating it, I'll UVW-map that half so I'll only need to do half the work. Is this possible? I'll have to separate but identical parts with the same UVW-map, albeit one of the parts is mirrored. Then I'm going to merge them together. What will happen?

2. A similar question. On the ship, there are various ropes, "gadgets", a sail and, of course, a mast. They are all separate parts as of now. Should I UVW-map them separately and then merge them with the rest of the ship? Does it matter if I merge them and the ship into one single object or can I leave them as separate objects?

Thanks in advance!
read 293 times
8/18/2012 9:20:10 PM (last edit: 8/18/2012 9:20:10 PM)
show user profile  digital3ds
1 - yea, and after you merge the uv's will lay on top of each other, so whatever texture you put on one side will show on the other. You can select by element and move them of each other if thats not what you want

2 - u can either map them seperatley and render out a bunch of templates, map them seperatley then attach them and render out one template, or apply one uvw mod to all objects render out one template and group all objects together
- Mike Sawicki




read 290 times
8/18/2012 9:36:34 PM (last edit: 8/18/2012 9:36:34 PM)
show user profile  Hagroth
Ok, thank you!

What is recommended, if it even matters? I'm planning to make a few movies with it, and later on export it for use in e.g. Skyrim. The simplest way would probably be to map and texture them all separately and then just group them together. What do you think?
read 288 times
8/18/2012 9:43:51 PM (last edit: 8/18/2012 9:43:51 PM)
show user profile  LionDebt
On the UVW Unwrap modifier, you will see a checkbox for 'Normalise Map', make sure it is off.

Then you can unwrap each individual piece or part of your ship, make sure to move separate UV pieces far away. Eg. unwrapping your sail, move the unwrapped part to the far upper right of the UVW space. Then when unwrapping your hull, move the UV to the lower right part of the UVW space. That is so that when it comes to attaching all the pieces together, you won't have a tonne of mis-shaped, overlapping UVs.

But yeah, essentially, unwrap each separate piece. Collapse the UVW Unwrap modifier, then attach them all together. Good luck.
read 284 times
8/18/2012 10:02:43 PM (last edit: 8/18/2012 10:02:43 PM)
show user profile  Hagroth
Ok, but is it important to attach them all together and to assemble it all into one object? In what applications would this be an advantage? Or is it just more professional?
read 277 times
8/18/2012 11:41:05 PM (last edit: 8/18/2012 11:41:05 PM)
#Maxforums IRC
Open chat window


Support Maxforums.org