Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Maxunderground news unavailable

Procedural Geometry Creation
show user profile  carrrottt09
I am trying to look into ways to create geometry in a procedural way.
I am looking at a few pieces of work, but am especially interested in
I do not really know where to start looking for tutorials as I do not know the proper term to search for.
How do you apply an algorithm to drive the creation of the surface? Is this creating a displacement map?
read 282 times
4/19/2017 11:52:17 PM (last edit: 4/19/2017 11:52:17 PM)
show user profile  donvella

read 278 times
4/20/2017 3:13:44 AM (last edit: 4/20/2017 3:13:44 AM)
show user profile  carrrottt09
That is some amazing stuff. They seem to mainly use Houdini and C4D. Any thoughts on approaching this in Max? I've used displace modifier, but it seems to be rather limiting.
read 246 times
4/20/2017 7:22:30 PM (last edit: 4/20/2017 7:22:30 PM)
show user profile  donvella
max is rather limiting :P

I should clarify; I use 3dsmax every day as my main tool... however your question being related to procedural geometry creation - use a procedural modeller;

1. Houdini (multi-threaded + opencl)
2. C4D + Xpresso (single threaded)
3. rhino + grosshopper (single threaded)

Anyone else with procedural software/workflows - feel welcome to contribute to this list

read 235 times
4/21/2017 12:37:06 AM (last edit: 4/21/2017 12:40:14 AM)
show user profile  carrrottt09
Thanks for the information.
I may need to start looking into Houdini.
read 209 times
4/21/2017 6:02:43 PM (last edit: 4/21/2017 6:02:43 PM)
#Maxforums IRC
Open chat window