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Procedural circles in Photoshop
show user profile  3joez
I need circles irradiating from a small point and getting bigger towards the outside.
Hints?
read 383 times
11/16/2011 2:18:37 PM (last edit: 11/16/2011 2:18:37 PM)
show user profile  mrgrotey
Does it have to be procedural? can you not do it in max with arrays?




read 374 times
11/16/2011 2:20:57 PM (last edit: 11/16/2011 2:20:57 PM)
show user profile  3joez
Well, I thought about it. And that's what I did before. But I need something quicker and cleaner.
Something with paths or similar.
read 362 times
11/16/2011 2:55:43 PM (last edit: 11/16/2011 2:55:43 PM)
show user profile  Westcoast13
Cant you do what Mike said and export to ai paths?


My Turbosquid Area

read 357 times
11/16/2011 3:02:09 PM (last edit: 11/16/2011 3:02:09 PM)
show user profile  Joey Parker Jr.
This could be helpful:

http://www.maxforums.org/threads/animated_map_help/0001.aspx
 photo 2012-sig_small3_zpsbd114b69.png

read 347 times
11/16/2011 4:12:50 PM (last edit: 11/16/2011 4:12:50 PM)
show user profile  3joez
Ok did it. Export them in ai, but in PS i see only a big black circle (i drew 200 of them,in Max).
I don't have AI, I must mention.
read 345 times
11/16/2011 4:21:41 PM (last edit: 11/16/2011 4:21:41 PM)
show user profile  Dr. Jim
Dude....
What are you trying to do?

Do you have After Effects? Could make an animated map for this in 2min....
read 332 times
11/16/2011 5:02:25 PM (last edit: 11/16/2011 5:02:25 PM)
show user profile  3joez
No, no, I'm working for a commission where the base of a chair must be of brushed steel.
The brushes are circular and all the maps I have reveal some ugly big grooves. I need to
put them in reflect, bump and anisotropic rotation maps in vray.
They have to be small and precise as I say, since I must represent an exact photo for an architect.
I tell you, it's hard, at least for me.
read 321 times
11/16/2011 5:25:30 PM (last edit: 11/16/2011 5:25:30 PM)
show user profile  Joey Parker Jr.
Sounds you have already finished but this page has a reflect and normal map to dl:

http://www.evermotion.org/tutorials/show/7875/anisotropic_shader_tutorial_using_vray_1_5_final_sp_1
 photo 2012-sig_small3_zpsbd114b69.png

read 313 times
11/16/2011 5:32:10 PM (last edit: 11/16/2011 5:32:10 PM)
show user profile  Dr. Jim
Got a pic?

Or I guess im wondering how many concentric circles do you need?
You can make some in the Gradient Ramp texture using Radial and Solid interpolation......but I doubt you could make 100 in there....?
read 310 times
11/16/2011 5:37:00 PM (last edit: 11/16/2011 5:37:00 PM)
show user profile  3joez
Thanks Joey, that was exactly the map I was using. It has way too big grooves.
Somehow, I'm getting there stretching a noise map 100 times along an axis and then applying
a cylindrical map to the chair base.
It's not a very elegant solution but it's working pretty good.
read 308 times
11/16/2011 5:40:43 PM (last edit: 11/16/2011 5:40:43 PM)
show user profile  Dave
Anything like this of use:?




"I flew over Egypt once"

read 307 times
11/16/2011 5:44:41 PM (last edit: 11/16/2011 5:44:41 PM)
show user profile  DannyMax
that was a nice trick Dave :)




read 301 times
11/16/2011 5:49:12 PM (last edit: 11/16/2011 5:49:12 PM)
show user profile  K-tonne
yo Dave- what's the to-do here likes?
how did you move the line up by a set amount repeatedly? action script or some kind of GarryDave hoodoo? looks very handy to know- spill your secret and i'll give you the trick of turning wine into yellow water

Website and Portfolio

read 295 times
11/16/2011 5:58:11 PM (last edit: 11/16/2011 5:58:11 PM)
show user profile  mrgrotey
Indeed a sneaky move there, spill!




read 292 times
11/16/2011 5:59:18 PM (last edit: 11/16/2011 5:59:18 PM)
 
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