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Problems with mapping...
show user profile  Jokker
Hi !

So iv make this sunny scenes lately, actually im woking on this 1 for while. cant rellay remember when i started it. Thats it ...

So there is a problem as u see ...

There is a landscape, simply made from plane by editing poly.
So there is my problem ... .
Road is made by using straight plane + FFD box
I dunno any way out ...

Hoy i can make road shape fit to landscape... (displace add some)

Thank you !
read 608 times
4/20/2008 2:54:56 PM (last edit: 4/20/2008 3:01:40 PM)
show user profile  mak
you can use either 'conform' in compound objects or you can instance a uvw map modifier from the landscape to the road or vice/versa..before adding the displace modifier to both...may want to set the mapping channel to 2 for the instanced uvw mapp modifier to stop it messing with any mapping youve already done
read 590 times
4/20/2008 3:19:30 PM (last edit: 4/20/2008 3:19:30 PM)
show user profile  Jokker
Ty for your reply ...

Iv got 2 objects : Landscape and raod.

Landscape contains: editable poly, noise
Road : noise FDD box

So i cant fit road on landscape ...

read 580 times
4/20/2008 3:48:34 PM (last edit: 4/20/2008 3:48:34 PM)
show user profile  Jokker
Daam ! it was too easy ...

Guess what iv used ...
Cloth modifier , it worked like a charm
read 544 times
4/21/2008 3:11:49 AM (last edit: 4/21/2008 4:53:47 AM)
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