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Problems with lighting.
show user profile  loganf
Just messing around in 3ds max and their is some pretty weird shadows going on on the back wall. Should I turn up the photon emission to eliminate them? I am just asking because this render took 46 minutes :(


read 467 times
4/22/2008 1:53:14 AM (last edit: 4/22/2008 1:53:14 AM)
show user profile  soontekk
46 minutes :o

maybe upgrade your ZX spectrum with some ram lol

try final gathering and 2 bounces

this should render under 5 minutes on a normal workstation

cheers

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /


read 439 times
4/22/2008 4:21:43 AM (last edit: 4/22/2008 4:21:43 AM)
show user profile  zeefusion
although not intended i think the back wall looks good, looks dirty if only the other walls were like that to :)
read 434 times
4/22/2008 4:25:06 AM (last edit: 4/22/2008 4:25:06 AM)
show user profile  Westcoast13
This is MR i guess? Post some settings and i might be able to assist!


My Turbosquid Area

read 430 times
4/22/2008 4:32:12 AM (last edit: 4/22/2008 4:32:12 AM)
show user profile  loganf
Soontekk: Yea I think I had a lot of settings too high. But I wanted it to look good.

zeefusion: Yea, it actually does look pretty good if I was going for dirty. It has the same material as the other walls though. But yea it looks good if that is what I was going for :)

Westcoast: I was using medium preset for Indirect Illumination and 3 bounces on final gather. And under render setings I had 4 as min and 16 as max. The final gather Is what took up 90% of the time, and it still didnt turn out right :(
read 419 times
4/22/2008 5:30:08 AM (last edit: 4/22/2008 5:30:08 AM)
show user profile  Westcoast13
Set FG to draft and up the interpolate number to 100 or something like that. I cant check mine, its in the middle of a massive render for work!!

Edit, play with the settings and see what difference it makes.


My Turbosquid Area

read 413 times
4/22/2008 5:35:56 AM (last edit: 4/22/2008 5:36:20 AM)
show user profile  Dave
I doubt this is going to help, as I've only really ever used mental ray once. But when I was using Final Gather, my Samples were crazy low from the default, (I think the default is 500? Mine would have been around 50). I also wasn't using Global Illumination... don't know if you are, or if that takes up a lot of time though.

"I flew over Egypt once"

read 411 times
4/22/2008 5:36:27 AM (last edit: 4/22/2008 5:46:02 AM)
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