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Problems Rigging a model
show user profile  Aaron624
I have made a Character model in 3ds max. There are multiple parts (goggles, eyes, gloves, ect.) When i put a biped or CAT model in there and throw a skin modifier on my character it wont animate. The model wont move. I think its because my model is hollow as when i modeled it i removed some faces (polygons) towards the ends of the arms. I was wondering If there is a way to fill the whole model so i can rig it. Or is there some other issue that is stopping me. I heard somewhere that if you remove faces the model becomes unriggable but can i reverse it. please. If you can help. Anything. I put a lot of time into this model. Thanks you
read 291 times
8/22/2012 8:49:52 AM (last edit: 8/22/2012 8:49:52 AM)
show user profile  herfst1
No, that's completely false about not being able to rig a model with open faces.

To get a rig to animate you need to check these:
1. Set your animation layer to Absolute or CATMotion.
2. Press play
3. Turn on Auto Key or Set Key and animate

read 283 times
8/22/2012 9:48:08 AM (last edit: 8/22/2012 9:48:08 AM)
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