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Problems animating
show user profile  Switch01
Hey, i've created a character and rigged it and now i want to animate it, the only problem is, i move the bones into position and the mesh follows it fine, auto key is on and the key frame is added for the starting key, but as soon as i change frame the mesh defaults back to its T-pose position and the bones remain where they are. I've animated characters before and not come across this problem, i've checked the settings i normally would (figure mode off that sort of thing) and have no idea...

Can anyone give me any idea's as to how to fix it? would be greatly apprechiated!

read 761 times
2/23/2011 4:26:13 PM (last edit: 2/23/2011 4:26:13 PM)
show user profile  markoid
With biped's tendency to bugginess, first try a restart of a new instance of Max and reload the file.Failing that, maybe save your file, save your skin settings, make a new biped and reapply.

read 745 times
2/24/2011 1:20:21 AM (last edit: 2/24/2011 1:20:21 AM)
show user profile  Switch01
I've tried retarting max and theres no joy, although now i've come across a new problem where i've skinned a character and applied the weightings to the bones but then when i move the biped nothing happens, the mesh remains static from the off rather than moving into one position then defaulting like before...

read 736 times
2/24/2011 1:59:11 AM (last edit: 2/24/2011 1:59:11 AM)
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