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Problem with silly blowouts
In 3ds 2011 and Vray, can anyone explain the blowouts I'm getting in my shots and what can be changed to fix the problem? Please see picture below. These little un-natural areas of mysterious light are doing my head in.
read 370 times
12/9/2014 4:24:52 PM (last edit: 12/9/2014 4:24:52 PM)
gaps in mesh?
read 363 times
12/9/2014 4:41:12 PM (last edit: 12/9/2014 4:41:12 PM)
Light cache low settings.
Retrace threshold should do.
read 358 times
12/9/2014 4:46:41 PM (last edit: 12/9/2014 4:46:41 PM)
Thanks 3joez but I'm using 3ds 2011 and there is no Tetrace Threshold option.
Do you know of any other option in my older version of Max?
It seems to help when I put my secondary bounces to Brute Force and set the irradiance map to high or very high, but that increases render time by quite a bit.
read 343 times
12/9/2014 6:29:42 PM (last edit: 12/9/2014 6:29:42 PM)
Try to increase the light cache subdivs gradually.
Anyway the retrace option is in Vray, under light cache. And "check sample visibility" should help too, under irradiance map.
read 339 times
12/9/2014 7:00:45 PM (last edit: 12/9/2014 7:00:45 PM)
More gi bouncing
read 331 times
12/9/2014 8:10:10 PM (last edit: 12/9/2014 8:10:10 PM)
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