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Problem with maps (noob)
show user profile  Lolflakes
Hi. I have some problem with a scene that I am working on. I am creating a wine bottle with a texture. Before rendering the texture is fixed, but in the rendered image the texture is not fixex. Why?

read 344 times
5/29/2015 5:09:12 PM (last edit: 5/29/2015 5:09:12 PM)
show user profile  herfst1
Look up uvw unwrapping modifier. Can fix and tweak it using that.
read 325 times
5/30/2015 8:39:16 AM (last edit: 5/30/2015 8:39:16 AM)
show user profile  TheShrike
Agreed w herfst1

I have always found that the UVW map modifier is a good place to start, especially with planar and cylindrical mapping, but you really want to add a UVW unwrap modifier on top of that and use it to view the actual unwrap. Its very helpful too to add your custom texture in the unwrap modifer as the background of the UV grid, so you can see exactly how your unwrapped wireframe lines up with your texture.

also...Not sure why it looks correct in the viewport but doesn't render correctly, but it could have something to do with the fact you are using map channel 3 instead of just channel 1, and also that you are using a planar map with weird tiling to align it, instead of just unwrapping it and aligning it normally. Seriously, when I started I was terrified of UV unwrapping but it really isn't that hard for simple objects like this, just takes a little learning. I would strongly recommend UV Layout or Unfold 3d ( there are other great programs too that mostly accomplish the same thing) for complex unwraps, but for this job, Max's UVW unwrap modifier will work just fine.

anyways, try using channel 1, try adding the UVW unwrap modifier to align your texture, and not relying on the weird tiling alignment and see if it fixes the problem. If it doesn't, I would be happy to help if you want to send the file and texture to my email, I can look at it for you.
read 280 times
6/2/2015 1:12:24 PM (last edit: 6/2/2015 1:24:43 PM)
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