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Problem with .fbx file exported from Moi 3d
show user profile  aniworld
Hi im not sure if this is avoidable or not? only when i import an .iges from soldiworks into moi 3d to then export as a .fbx ready for 3ds max it creates nice quads but the lines dont match up meaning that i need to go around welding everything back together?

is there something or some way of fixing this moi 3d before exporting into max? i dont know anything about moi but i did try joining the assembly together and selecting weld edges in the export window but no joy?

here's a pic:

read 499 times
2/27/2012 4:25:29 AM (last edit: 2/27/2012 4:32:22 AM)
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