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Problem with Export Skin to Unity
show user profile  longbottomup
I have model with animation, i create bone with BonesPro 4.6 plug-in, but when i export to FBX file, the animation have no working, it's nothing. But when i insteads BonesPro by Skin default in 3ds Max, it's working. I use Bones Pro 4.6 for 3ds Max 2013(i have license full). Please tell me why?
read 704 times
1/2/2014 6:04:06 PM (last edit: 1/2/2014 6:04:06 PM)
show user profile  ScotlandDave
What?

Probs something to do with the bones setup, some engines etc are particular about connecting everything to a root bone etc etc..


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read 697 times
1/2/2014 6:53:16 PM (last edit: 1/2/2014 6:53:16 PM)
show user profile  longbottomup
What do you mean? I don't understand you, of course i have know create and connecting to root bone.
read 694 times
1/2/2014 7:29:53 PM (last edit: 1/2/2014 7:30:51 PM)
show user profile  br0t
If Skin is working for you, why dont you convert your bonespro skinning to a Skin modifier? It does have that option, doesnt it?

never get low & slow & out of ideas


read 679 times
1/3/2014 10:59:45 AM (last edit: 1/3/2014 10:59:45 AM)
show user profile  herfst1
If you have know create and connecting to root bone, try youtube it, there's tonnes of tutorials have know create and connecting to root bone.

Else, have know adjusting pivot 0,0,0? Might be the issue. But I think Brot have know answer: convert to skin.
read 675 times
1/3/2014 11:57:19 AM (last edit: 1/3/2014 11:57:19 AM)
show user profile  Mr_Stabby
bonespro uses a different algorithm than standard skin so unless unity has explicitly stated they support it, it wont look the same or even be recognized. Afaik bonespro has the option to convert to skin though.

read 670 times
1/3/2014 12:34:36 PM (last edit: 1/3/2014 12:34:36 PM)
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