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Problem with 3ds Max viewport
show user profile  quarzo
Hi everyone, I have 3ds Max 2010 x64 installed on my computer and I'm having some problems with it. When I have done an object and open an internal window, the viewport screen cuts the windows I have opened before. It's like if it refreshed the image on the viewport and this affects the part of the window I opened above it. This happens with most windows such as material editor, render, etc.

Here's some pics
http://img168.imagevenue.com/gallery/loc801/228_1543_3ds_Max_2010_x64.php

I'm using an ATI 4670 and tried several drivers, with the same results. This is happening since I use Windows XP 64bit, with any version of 3ds Max, I didn't have any issues before.

I think there's something wrong with the driver but this happens only in this program (not even on Autocad, wich is an Autodesk product also).

Is there any setting I can try to see if I can modify this? I've tried the Views menu on the tool bar, but I don't understand what those settings are for exactly.

Any ideas?

Thanks in advance
read 412 times
8/22/2009 6:46:42 PM (last edit: 8/22/2009 6:46:42 PM)
show user profile  Dave
Just out of curiosity, to see whether or not it is a DirectX issue, switch over to OpenGL mode. (somewhere in the Preferences window)

"I flew over Egypt once"

read 402 times
8/22/2009 7:14:27 PM (last edit: 8/22/2009 7:14:27 PM)
show user profile  quarzo
I don't have this problem if I use OpenGL mode, however if I open a scene with many objects it takes too long to move around. I'm using directx 9c. I've read 3ds doen't take directx 10. What shall I try?
read 399 times
8/22/2009 7:22:22 PM (last edit: 8/22/2009 7:22:22 PM)
show user profile  quarzo
bump
read 365 times
8/23/2009 3:24:01 PM (last edit: 8/23/2009 3:24:01 PM)
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