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Problem with 3ds Max viewport
show user profile  quarzo
Hi everyone, I have 3ds Max 2010 x64 installed on my computer and I'm having some problems with it. When I have done an object and open an internal window, the viewport screen cuts the windows I have opened before. It's like if it refreshed the image on the viewport and this affects the part of the window I opened above it. This happens with most windows such as material editor, render, etc.

Here's some pics

I'm using an ATI 4670 and tried several drivers, with the same results. This is happening since I use Windows XP 64bit, with any version of 3ds Max, I didn't have any issues before.

I think there's something wrong with the driver but this happens only in this program (not even on Autocad, wich is an Autodesk product also).

Is there any setting I can try to see if I can modify this? I've tried the Views menu on the tool bar, but I don't understand what those settings are for exactly.

Any ideas?

Thanks in advance
read 412 times
8/22/2009 6:46:42 PM (last edit: 8/22/2009 6:46:42 PM)
show user profile  Dave
Just out of curiosity, to see whether or not it is a DirectX issue, switch over to OpenGL mode. (somewhere in the Preferences window)

"I flew over Egypt once"

read 402 times
8/22/2009 7:14:27 PM (last edit: 8/22/2009 7:14:27 PM)
show user profile  quarzo
I don't have this problem if I use OpenGL mode, however if I open a scene with many objects it takes too long to move around. I'm using directx 9c. I've read 3ds doen't take directx 10. What shall I try?
read 399 times
8/22/2009 7:22:22 PM (last edit: 8/22/2009 7:22:22 PM)
show user profile  quarzo
read 365 times
8/23/2009 3:24:01 PM (last edit: 8/23/2009 3:24:01 PM)
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