Forum Groups
  All forums
    Help & Feedback
      Work in progress
      Finished Art
      Non-Max related

Featured Threads
  inspiration alert!!!
(37 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies) Members Gallery
(516 replies)
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Pricing question...
show user profile  FX
Client wants a product I modeled for him composited into a photo, what would you charge for the work ?

Basically set up a camera match scene with hdri.

Vostus costus ?

He's a fixed price type of guy, so i can't bill him for time taken, which always gives me an unsettling feeling if it takes longer than expected. ;)

read 472 times
3/24/2015 2:40:44 PM (last edit: 3/24/2015 2:40:44 PM)
show user profile  ScotlandDave
I would normally work out exactly how long i think it should take me to do it, and calculate the cost from that using an hourly rate..

Website | Blog | Contact | Vimeo

read 464 times
3/24/2015 3:24:31 PM (last edit: 3/24/2015 3:24:31 PM)
show user profile  Nik Clark
Sounds like half an hour of work. Set your minimum hourly rate and bill him for an hour?

read 460 times
3/24/2015 3:28:27 PM (last edit: 3/24/2015 3:28:27 PM)
show user profile  STRAT
how long will it take you?


read 458 times
3/24/2015 3:29:37 PM (last edit: 3/24/2015 3:29:37 PM)
show user profile  FX
Hmm yeah longs a piece of string.....:)

I was thinking 3 or 4 hours, tweaking the scene, the inevitable request for more render angles etc....

I'm skint, I need the money, tempts me to push the envelope a little ;) in bad frame of mind, too much coffee and little sleep.

If it's fixed maybe a per render basis is the best way to go.

Why am i so shit at pricing ? :D

read 447 times
3/24/2015 3:45:02 PM (last edit: 3/24/2015 3:45:02 PM)
show user profile  mike_renouf
I can sympathise. I hate that part of the process.

When looking at your hourly rate, don't forget to take into account your electricity bill, "wear and tear" on your PC (they don't last forever of course), your internet connection rental, marketing costs, the tax you pay etc. Don't just cover your time, cover your overheads too.

read 404 times
3/27/2015 1:18:00 PM (last edit: 3/27/2015 1:18:00 PM)
show user profile  STRAT


read 396 times
3/27/2015 2:35:59 PM (last edit: 3/27/2015 2:35:59 PM)
show user profile  LionDebt
a) How many hours - estimate - will the work take to complete?
b) What is your hourly rate for this type of work (I charge less for modelling, more for unwrapping/texturing etc)
c) Factor in the clients timescale ie. how urgently does he need it done? In 5 hours? Or in 5 days? If a client expects me to drop everything else I'm doing and work 8 hours straight into the next morning, I'll charge him accordingly. Likewise, if a client is expecting a week worth of mon-fri 9-5 work loads, it'll be cheaper.
d) If you're being especially frugal/business minded, factor in the nature of the work, the wealth of the client etc... Eg. doing a 10 minute animation for a giant corporation would theoretically - at least in my mind - cost more than doing a 10 minute animation for an individual or small local company/team/studio etc...

note: I'll usually let the first render time contribute to my hourly total. But subsequent renders (ie, client wants revisions or different angles) are charged at a fix rate. Of course, the time doing the actual revision goes under the hourly total. I don't justify charging hourly rate while it's just CPU time, I am not a robot ;)

read 387 times
3/27/2015 4:13:42 PM (last edit: 3/27/2015 4:15:22 PM)
#Maxforums IRC
Open chat window