Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  inspiration alert!!!
(37 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Maxforums.org Members Gallery
(516 replies)
  SON OF POST YOURSELF
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Precise Modelling from curves/lines
show user profile  raindil
Hello, community.

My question is how can I get surfaces/planes etc from curves/lines?
What I want to do?

I like modelling things that I need using "Box"-technique. Creating a box and pulling vertices up and down eventually getting shape that I want.

But what if I want to use specific precise curves/lines/splines or whatever to get surfaces which are constrained to them and next to use the same "Box"-technique to modelling as usual?

How to do it? Please help.

I made this one in Rhino 3D just to show what I want to say:




read 914 times
6/16/2011 12:51:06 PM (last edit: 6/16/2011 12:51:06 PM)
show user profile  mike_renouf
http://images.autodesk.com/adsk/files/3dsmax_2010_modeling.pdf

Page 56 has spline cage modelling for a chesspiece. I think this is what you want.




read 901 times
6/16/2011 1:45:55 PM (last edit: 6/16/2011 1:45:55 PM)
show user profile  raindil
@mike_renouf, I tried that thing and it works just great.
This is exactly what I wanted.

But unfortunately I have to build curves in 3ds max.
If I import curves from Rhino (for example) in .dxf than it has too much vertices to connect (as far as it need only 4-sided areas). Even if curve is simple in Rhino - it is imported as curve with thousands short-distance vertices.

Maybe someone knows which is the most efficient way to import non-native curves for this purpose?
read 876 times
6/17/2011 8:32:18 AM (last edit: 6/17/2011 8:32:18 AM)
show user profile  Nik Clark
Max has NURBS similar to those in Rhino (although nowhere near as good).



read 861 times
6/17/2011 10:10:53 AM (last edit: 6/17/2011 10:10:53 AM)
show user profile  raindil
@Nik Clark, I am not sure that I understood you correct.
I tried NURBS to use the same method but it didn't work.
read 854 times
6/17/2011 10:34:22 AM (last edit: 6/17/2011 10:34:22 AM)
show user profile  Nik Clark
Look up spline cages. When that doesn't work, use the spline cage as a blueprint for Box Modelling.



read 846 times
6/17/2011 11:20:23 AM (last edit: 6/17/2011 11:20:23 AM)
show user profile  mrgrotey
When you import shapes from autocad they come in really dense too, but there are options in the export/import dialogue to choose how dense you want it.

I would imagine this is the same for the Rhino-->Max conversion too.

Grotey

read 844 times
6/17/2011 11:22:36 AM (last edit: 6/17/2011 11:22:36 AM)
show user profile  raindil
@Nik Clark, yes I was thinking about this idea as a backup plan. But still this is not the same as it could be achieved with this example that mike_renouf has mentioned.

@mrgrotey thanks but it's not an option.
When you choose to have less vertices - shape will change as the number of vertices describes the curvature of shape.

But thank you guys. I think I will use chess example and box modelling.
read 808 times
6/19/2011 12:28:22 PM (last edit: 6/19/2011 12:28:22 PM)
#Maxforums IRC
Open chat window


Support Maxforums.org