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Precise Modelling from curves/lines
show user profile  raindil
Hello, community.

My question is how can I get surfaces/planes etc from curves/lines?
What I want to do?

I like modelling things that I need using "Box"-technique. Creating a box and pulling vertices up and down eventually getting shape that I want.

But what if I want to use specific precise curves/lines/splines or whatever to get surfaces which are constrained to them and next to use the same "Box"-technique to modelling as usual?

How to do it? Please help.

I made this one in Rhino 3D just to show what I want to say:

read 914 times
6/16/2011 12:51:06 PM (last edit: 6/16/2011 12:51:06 PM)
show user profile  mike_renouf

Page 56 has spline cage modelling for a chesspiece. I think this is what you want.

read 901 times
6/16/2011 1:45:55 PM (last edit: 6/16/2011 1:45:55 PM)
show user profile  raindil
@mike_renouf, I tried that thing and it works just great.
This is exactly what I wanted.

But unfortunately I have to build curves in 3ds max.
If I import curves from Rhino (for example) in .dxf than it has too much vertices to connect (as far as it need only 4-sided areas). Even if curve is simple in Rhino - it is imported as curve with thousands short-distance vertices.

Maybe someone knows which is the most efficient way to import non-native curves for this purpose?
read 876 times
6/17/2011 8:32:18 AM (last edit: 6/17/2011 8:32:18 AM)
show user profile  Nik Clark
Max has NURBS similar to those in Rhino (although nowhere near as good).

read 861 times
6/17/2011 10:10:53 AM (last edit: 6/17/2011 10:10:53 AM)
show user profile  raindil
@Nik Clark, I am not sure that I understood you correct.
I tried NURBS to use the same method but it didn't work.
read 854 times
6/17/2011 10:34:22 AM (last edit: 6/17/2011 10:34:22 AM)
show user profile  Nik Clark
Look up spline cages. When that doesn't work, use the spline cage as a blueprint for Box Modelling.

read 846 times
6/17/2011 11:20:23 AM (last edit: 6/17/2011 11:20:23 AM)
show user profile  mrgrotey
When you import shapes from autocad they come in really dense too, but there are options in the export/import dialogue to choose how dense you want it.

I would imagine this is the same for the Rhino-->Max conversion too.


read 844 times
6/17/2011 11:22:36 AM (last edit: 6/17/2011 11:22:36 AM)
show user profile  raindil
@Nik Clark, yes I was thinking about this idea as a backup plan. But still this is not the same as it could be achieved with this example that mike_renouf has mentioned.

@mrgrotey thanks but it's not an option.
When you choose to have less vertices - shape will change as the number of vertices describes the curvature of shape.

But thank you guys. I think I will use chess example and box modelling.
read 808 times
6/19/2011 12:28:22 PM (last edit: 6/19/2011 12:28:22 PM)
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