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Precise modeling.
show user profile  JeffP

I'm about to begin a personal modeling project, attempting to capture the likeness of a famous person. ( head portrait )

I have a few photographs, and am aware of the old method of creating a reference plane for the front, profile views etc..

Is this still the best approach?

What would you recommend is the best method for such an endeavor....any tutorials or advice on the latest most efficient methods out there?

thanks for any ideas

Jeff
read 565 times
6/10/2011 1:07:18 AM (last edit: 6/10/2011 1:07:18 AM)
show user profile  zeefusion
http://maxforums.org/threads/photofly_nice_stuff/0001.aspx

read 557 times
6/10/2011 1:13:23 AM (last edit: 6/10/2011 1:13:23 AM)
show user profile  JeffP
Thanks for the link.

Interesting concept, however I'd still like to create the model by hand.
Was interested to see if there were any new methods for such a task.

Thanks

jeff
read 518 times
6/10/2011 5:06:17 AM (last edit: 6/10/2011 5:06:17 AM)
show user profile  LionDebt
I presume you're going to want to export your base mesh into MudBox or ZBrush to get the fine details (muscle groups, bone definition, skin folds, wrinkles, pock marks, pores etc). So for that you'll want as many as-high-resolution-as-possible photos as you can get of your chosen famous person.

As far as basic methods go, all the tutorials I've come across are basically poly-modelling the head in parts. Starting with the mouth, then the eyes, then the nose then connecting the parts and adding the ears and fine-tuning the details and topology of the final mesh. I guess you could go for a spline-creation but I don't think it'd be 'that' realistic.

If you want the basic of the basic tutorials (but by no means the worst) check out MadDogBombers face tutorial at the bottom left of this page, under the Maxforums Member Tutorials page. He'll run you through the basics which you can then apply to your model. As for sculpting (if you choose to go that route), I'm not sure where the 'best' tutorials are :)

good luck!
read 513 times
6/10/2011 5:46:38 AM (last edit: 6/10/2011 5:46:38 AM)
show user profile  Dave
What the? Since when was MDB's face tutorial regarded as the "basic of the basic tutorials" ?!?!?

"I flew over Egypt once"

read 493 times
6/10/2011 11:33:17 AM (last edit: 6/10/2011 11:33:17 AM)
show user profile  LionDebt
lol! I typed that up at 5am. Erm, what I was trying to say was that it is awesome. And will teach you everything you need to know when creating a face. I think I was trying to imply or suggest that if Jeff is new at 3DS Max, he will want to start basic with tutorials n stuff :)
read 476 times
6/10/2011 4:35:40 PM (last edit: 6/10/2011 4:35:40 PM)
show user profile  jStins
You'll need a good eye for detail and the ability to infer subtle changes in 3D surface contours from 2D references no matter how you model it.

As far as overall technique goes, I would sculpt the head/face first and worry about topology later (retop in topogun, zBrush, 3D coat or whatever). This way you can focus on the artistry of capturing the likeness (quite a challenge!) without all the technical aspects of mesh flow and topology.

-Joel


joelstinson.com

read 461 times
6/10/2011 5:12:13 PM (last edit: 6/10/2011 5:12:13 PM)
show user profile  JeffP
Thanks for the link, LionDebt

Yeah, this seems to be exactly what i'm looking for. (from the few previews I've watched) I've never seen the process of modeling in sections before... looks very promising.

Although I've been modeling for close to10 years, (began with Softimage, but jumping between Maya and Max lately) there's always something new to learn.
Yes, I plan to bring this portrait study into ZBrush for refinement. (which I'll have to gather some tutorials on this as well.)

Are these videos only available on this site: "veoh.com"? .. the advertisements that continuously start up are driving me crazy.

Either way, thanks again for the links!



JStins, I agree. My objective is to focus more on achieving the likeness rather than get bogged down with the technical aspects.

thanks

Jeff
read 456 times
6/10/2011 5:40:34 PM (last edit: 6/10/2011 5:40:34 PM)
show user profile  LionDebt
I think an older member here might have the MDB tutorial saved to their computer - I might be confused though. They should be able to send it your way or mediafire it or something.

Good luck with this :) be sure to post your progress here. Also, what famous person are you doing?
read 447 times
6/10/2011 6:05:36 PM (last edit: 6/10/2011 6:05:36 PM)
show user profile  ceeejay
I just started this tutorial last week and have been hacking away at it here an there
in my spare time. After doing the Joan of Arc tut I decided I want to step things up a bit and this
tutorial is great.

Im not doing anyone famous, Im using my own head as reference with a view to making a generic head (mine is fairly generic I think) to play around with in multiple projects.

Anyway, I thought this might be a good thread to post a bit of prgress in. Its definately the best
face Ive ever made and would certainly be a go-to tutorial for trying to get an accurate likness
by hand.

read 399 times
6/11/2011 2:06:54 AM (last edit: 6/11/2011 2:07:57 AM)
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