Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Maxforums.org Members Gallery
(516 replies)
  SON OF POST YOURSELF
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

Possible script needed.
show user profile  Dave
I don't quite know how to word this one... *stands up* but I have an unwrapping problem. Truth be told I've had one for years.

I swear Max had this annoying feature, which I now need more than anything, where it would stretch a selected face to the exact square proportions of the unwrap box by default, like so:

But anyway... this is what I need to happen. but on a selection of faces... see images:

1. My example texture, and the "ring" mesh I need it to go on.


2. I can apply a "Flatten Mapping" with a low angle threshold to separate all of "ring" faces like so:


3. Now all I need is to make all of those "fit" to the unwrap square. I know Max has a "fit" button in both the Unwrap and UV map modifiers, but it nay does a good job y'know? So essentially, I need all of my unwrap shells to look like the first image I posted, which would then give me this result:


I know TexTools and other script jobbies have alignment functions, but I'm having to perform this procedure on hundreds of faces throughout my day, all of this manual milarky is growing very tiring. Anyone got any ideas? Max MUST be able to do this without scripts, surely?

Edit
Oh, and I know that for this example, it looks like Cylindrical mapping would be my best bet, but even that's slightly out, and my actual meshes (protected by the evil NDA) are a lot more "wobbly" than my example.

"I flew over Egypt once"

read 380 times
6/16/2010 11:10:22 PM (last edit: 6/16/2010 11:12:59 PM)
show user profile  Dave
FUCK! I'M A RETARD.

"Face" mapping, then rotate if necessary in the unwrap.

Oh well... redundant thread, I'll leave it all here so you can point and laugh at me being a nub.

"I flew over Egypt once"

read 369 times
6/16/2010 11:19:16 PM (last edit: 6/16/2010 11:19:26 PM)
show user profile  Nik Clark
/offers Dave a conciliatory beer



read 366 times
6/16/2010 11:20:18 PM (last edit: 6/16/2010 11:20:18 PM)
show user profile  Dave
Aye, the simple things often slip my mind during work, I can solve someone else's problems without hesitation, but when I get stumped I'll often have to take it home with me to figure out.

I am embarrassed.

"I flew over Egypt once"

read 349 times
6/17/2010 12:20:53 AM (last edit: 6/17/2010 12:20:53 AM)
show user profile  Garp
I'd say Unfold Mapping.




read 331 times
6/17/2010 6:07:54 AM (last edit: 6/17/2010 6:07:54 AM)
#Maxforums IRC
Open chat window


Support Maxforums.org