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Possible repetitive thread
show user profile  stevey2shoes
HI
I know I've asked variations on this question but I still feel I'm too in the dark to make any progress....
I want to model a character and had ideas of mutilating a ready made poser character, which I was advised against, but am still unclear as to why it was a bad idea, other than the model already has a turbosmooth on it.
So I have 2 questions,
1 (the repeat) why is it advisable to avoid reusing the poser character(in case I've learnt something since you last told me)
2 failing that, If I'm to make my own character what are the dos and donts, because last time I tried, Id finished most of the character and was then told Id put the symmetry line in the wrong place.
Sorry if this does sound repetitive
Steve
read 443 times
10/19/2011 11:15:22 AM (last edit: 10/19/2011 11:15:22 AM)
show user profile  Nik Clark
1) If you want to use Poser and it works for you, then use it!
2) Do some character modeling tutorials, to learn methods that work for you.


There are no absolute wrongs and rights. Whatever works for you is fine. Whatever reaches an acceptable outcome to your brief is ok.





read 440 times
10/19/2011 11:18:50 AM (last edit: 10/19/2011 11:18:50 AM)
show user profile  rob@dynamic
If I was you, I would work through this tutorial from start to finish. It will help you enormously!!!
http://www.3dtotal.com/ffa/tutorials/max/joanofarc/joanmenu.asp

Create a work in progress here, and post any questions relating to the tutorial.


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read 439 times
10/19/2011 11:19:16 AM (last edit: 10/19/2011 11:19:16 AM)
show user profile  Sylverstalker
Start that tutorial, show us how you are going with it and we'll give you pointers. Don't be scared to commit some time to developing skills. using poser models can be limiting and also limits the development of your own skills with the software. good luck :)




read 423 times
10/19/2011 1:08:29 PM (last edit: 10/19/2011 1:08:29 PM)
show user profile  stevey2shoes
HI
Just an update,
I come to a compromise that I might use the poser model for close up stuff and my own model for distant stuff as I cant get the hands right, or as good as the poser model.

First question... when I did this the unrendered view-port animation was very jerky, say out of 180 frames, I only saw 3 or 4, can anyone tell me why or how to avoid this? otherwise animation is going to be near on impossible to judge (I did try hiding the model, thinking it might be a high poly count that slowed things, but this did nothing.)
Secondly, I have started modelling a character (a scorpion) its not great but can someone remind me how to post screenshots on here please,
thanks Steve
read 385 times
10/22/2011 12:31:20 PM (last edit: 10/22/2011 12:31:20 PM)
show user profile  K-tonne
http://www.maxforums.org/grotey/faq.html#1

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read 379 times
10/22/2011 1:17:18 PM (last edit: 10/22/2011 1:17:18 PM)
show user profile  stevey2shoes
thanks K-tonne
I'm on it
Steve
read 377 times
10/22/2011 1:29:40 PM (last edit: 10/22/2011 1:29:40 PM)
show user profile  stevey2shoes

Hopefully this will do it but it looks nothing like the version im looking at? don't know what photobucket have done to it
steve
read 371 times
10/22/2011 1:54:44 PM (last edit: 10/22/2011 1:54:44 PM)
show user profile  stevey2shoes
No I cant see it on my screen, can anyone else?
steve
read 369 times
10/22/2011 1:56:31 PM (last edit: 10/22/2011 1:56:31 PM)
show user profile  K-tonne
you used the url- use the direct link


Website and Portfolio

read 366 times
10/22/2011 2:00:30 PM (last edit: 10/22/2011 2:00:30 PM)
show user profile  stevey2shoes
thank you it looks sooo washed out though, I've since changed the material for his legs and arms to the same material but a bit glossier. I would like to paint it by hand in mud box but it crashes altogether, don't know why
Steve
read 363 times
10/22/2011 2:06:02 PM (last edit: 10/22/2011 2:06:02 PM)
show user profile  K-tonne
could be one of a billion things- and i don't know mb well enough to diagnose really
although- i'd look at possible ngons first, then uv's, then import the elements one by one
i quite like your scorpion- does the job- not so sure about the pincers- they look too simple (like squashed spheres with a chunk deleted and capped)- and a bit too like an element stuck on the end of some unsmoothed elements
don't scorpoins have eyes or stalks or something at the front?

Website and Portfolio

read 360 times
10/22/2011 2:17:07 PM (last edit: 10/22/2011 2:17:07 PM)
show user profile  stevey2shoes
Damn you guessed my pincer modelling trick,
not sure about eyes, could work, could make it look like a crab, but at the moment im sort of happy with it, like you say, it does the job. I might go away and come back to it,
As far that list of things, you may have well as typed that backwards, I'm still none the wiser but I'm sure Ill learn that stuff with time.
It frustrates me that just painting something, which sounds, simple has lots of mathematical and scientific problems stopping it. but I am in experienced, I don't argue that.
I'm trying to re material the stinger, I wanted it glowing, slightly running from black to red into orange.
I'm playing with gradient, gradient ramp, architectural material for the glow, but as you can guess im just guessing, and putting in random numbers and getting no where,
steve

read 357 times
10/22/2011 2:30:08 PM (last edit: 10/22/2011 2:30:08 PM)
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