Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  inspiration alert!!!
(36 replies)
  Indespensible MaxScripts, Plugins and 3rd Party Tools
(37 replies)
  The allmighty FREE Resources Thread !
(17 replies)
  spam alert!!!
(4886 replies)
  Maxforums member photo gallery index
(114 replies)
  Maxforums Member Tutorials
(89 replies)
  three cheers to maxforums...
(240 replies)
  101 Things you didnt know in Max...
(198 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Maxforums.org Members Gallery
(516 replies)
  SON OF POST YOURSELF
(637 replies)
  Dub's Maxscript Tutorial Index
(119 replies)

Maxunderground news unavailable

 
First page  Go to the previous page   [01]  [02]  [03]  Go to the next page  Last page
 
Popcorn animation [video inside]
show user profile  khamski
Hi, fellas.
We are doing animation for some local snack company.
So far i came to this:









max2012
pflow
box#2
mental ray
ugly studio setup with 2 photometrics and bg.
dunno what else to say... ask

Just a technical render. Camera lives its own life really.
Not bad for local standards but i really wanna go there with this one.
I wanna get something close to photoreal.

So any critics, help, links on resources are appretiated.


read 1589 times
7/29/2012 6:17:28 PM (last edit: 7/29/2012 6:53:48 PM)
show user profile  ScotlandDave
I`m sure others will be along with some ideas but here`s what i reckon:

Nice work on the particles/collisions, looking good although perhaps a little heavy ( mass / whatever ).

The popcorn itself seems too small, and doesn`t look that tasty - a little dull and lifeless.

Personally i`d be thinking out of the box, something along the lines of the popcorn actually bursting out of the bag, even in a cartoonish sense whilst going for the shiny/realistic look. Almost as if the bag of popcorn has a life of it`s own - simply pouring out of a static bag is a bit meh..

Does that bag have actual reflection or just specular?

There`s plenty of reference for this in terms of the kind of studio/product-vis setup you`re going for, i think it`s the on-screen action itself which needs a bit of thought.. Popcorn should be fun :)



Website | Blog | Contact | Vimeo

read 1564 times
7/29/2012 7:27:54 PM (last edit: 7/29/2012 7:27:54 PM)
show user profile  khamski
Thx for this message. It really re-energized me.


> Nice work on the particles/collisions, looking good although perhaps a little heavy ( mass / whatever ).

Will fix that.

> The popcorn itself seems too small, and doesn`t look that tasty - a little dull and lifeless.


Will upper the variation parameter.

> Personally i`d be thinking out of the box, something along the lines of the popcorn actually bursting out of the bag, even in a cartoonish sense whilst going for the shiny/realistic look. Almost as if the bag of popcorn has a life of it`s own - simply pouring out of a static bag is a bit meh..


Agree 100%.
I'll play with the bag.
Popping popcorn out of a bag might look very cool.

> Does that bag have actual reflection or just specular?

I was looking at their real bag (previous brand but in the same pack as this one will be).
So it doesn't have any reflection. Maybe i am wrong.
But i saw only highlights.
*eidt: so i clicked the "highlights only"
Dunno. I didn't get the desired result.


> There`s plenty of reference for this in terms of the kind of studio/product-vis setup you`re going for, i think it`s the on-screen action itself which needs a bit of thought.. Popcorn should be fun :)


Yup, i'll build a new studio.
And yes i agree that straightforward out of bag animation will look dull.

But the most ugly problem that you spotted is POPCORN IS NOT LOOKING TASTY.
See the closeup:



It's like it's made of wood or something.

So problems so far:

1. Popcorn mass too big.
2. Popcorn too small.
3. Dull animation. Need sexy bag opening.
4. Bag is not bad but also is not photoreal.
5. Popcorn is not looking like... tasty fresh product... More like something plastic or wooden.



read 1553 times
7/29/2012 9:09:33 PM (last edit: 7/29/2012 9:45:26 PM)
show user profile  herfst1
I think you should make the colours unrealistic. Compare these two pictures. Which one looks more appealing, and which one looks more dry?


Here's some 3D popcorn someone made. You can see that it's more crackled on the inside. Also the colour is more yellow at the edges.

read 1547 times
7/29/2012 9:50:20 PM (last edit: 7/29/2012 9:51:56 PM)
show user profile  khamski
herfst1:
Awesome eye opener.
Thanx.
My mindflow is changed now.
Update ahead.



read 1533 times
7/29/2012 10:20:45 PM (last edit: 7/29/2012 10:20:45 PM)
show user profile  ScotlandDave
Herfst i actually preferred the popcorn on the left to that yellow stuff :/

Agreed though the shading of it is important, illuminated areas appearing almost white whereas shadows take on an orange tint.. I would say the shape and form of the popcorn on the left also looks more appealing - more bubbly with less of the inner shell in view..



Website | Blog | Contact | Vimeo

read 1524 times
7/29/2012 11:02:02 PM (last edit: 7/29/2012 11:02:02 PM)
show user profile  herfst1
Fair enough. I just thought I'd make an extreme point rather than a subtle one. I actually read that yellow and red are used by advertisers to induce hunger; that's why McDonald's chose yellow and red for their sign. Then again, it could be the whole chicken and egg theory, which one hatched first? When we see yellow and red does that make us want to buy McDonald's? or does years of seeing the McDonald's sign make us associate food with those colours? Food for thought.
read 1519 times
7/29/2012 11:56:36 PM (last edit: 7/29/2012 11:56:56 PM)
show user profile  ScotlandDave
That`s a good point Herfst !



Website | Blog | Contact | Vimeo

read 1514 times
7/30/2012 12:34:11 AM (last edit: 7/30/2012 12:34:11 AM)
show user profile  shafi
Hmm.....Herfst good point.
read 1505 times
7/30/2012 6:07:32 AM (last edit: 7/30/2012 6:07:32 AM)
show user profile  GirishDJoshi
For me the popcorns fall too slowly and too smoothly...it should be more fast, more rough..


3D ArchVis
Foodlyrics

Twitter

Girish Joshi Photography


read 1498 times
7/30/2012 7:20:09 AM (last edit: 7/30/2012 7:20:09 AM)
show user profile  khamski
3D popcorn looks great but it's a complex model.
With displacement and lotsa polygons.
It's impossible to use something like this as a particle in pflow.

But i will use ao mapping and will try to get my stuff as closer as possible.

GirishDJoshi:
lol .. you say faster SD says slower.
And i am confused. o_O


read 1495 times
7/30/2012 9:05:18 AM (last edit: 7/30/2012 9:07:07 AM)
show user profile  advance-software
> It's impossible to use something like this as a particle in pflow.

Can't you use a low poly proxy object (or whatever you call it) as the geometry/physics collision/dynamics source, then render a high poly alternative at the same position ?
read 1486 times
7/30/2012 10:42:19 AM (last edit: 7/30/2012 10:42:19 AM)
show user profile  khamski
advance-software:
No, pflow using capsule primtive for collisions.
It's just that render can't handle it.
Lotsa displaced particles makes it freeze.
Although i use mr distributed rendering with one i7, and 2 xeons (old ones but still mighty).


read 1478 times
7/30/2012 11:03:30 AM (last edit: 7/30/2012 11:03:30 AM)
show user profile  advance-software
don't use displacement on particles. it's very inefficient.

hand model the particle gemoetry so it's the minimum possible geometric complexity.

sounds like this is kind of what you're doing though you could have several levels of detail of popcorn complexity. use the high detail one up close, the low detail one furthest away, etc.

no idea how to do this in max, that's the theory.
read 1467 times
7/30/2012 12:19:10 PM (last edit: 7/30/2012 12:19:10 PM)
show user profile  khamski
The $hitiest part is that when i give pflow more then one instance it start freezing and glitching. And eventually pops up an error message. Thats why all particles are alike.
I guess there is an operator in pflow boxes to do what you said. Maybe i'll give it a try.


read 1434 times
7/30/2012 9:59:12 PM (last edit: 7/30/2012 9:59:12 PM)
 
First page  Go to the previous page   [01]  [02]  [03]  Go to the next page  Last page
 
#Maxforums IRC
Open chat window


Support Maxforums.org